Beta Demolition Derby Sunday Cup. Vol 1. Four Campaigns and a Multiseat derby with AI. v0.10.4

A multi mod for banger racing using the vanilla cars with less body parts for CPU performance.

Tags:
  1. HighDef
    A pack of races against the AI on custom tracks.

    Some of what you see in these videos has changed since recent updates.










    Now with more descriptive thumbnails.


    Disclaimer:
    I want to make it very clear that I half made this to inspire others to do the same, feel free to look over and copy parts of my work. Even if you just change the terrain and put in a new decal road and just move the waypoints and AI, I just want to people to have easier access to make AI races in BeamNG!

    Based on CraziKyle's Figure-8 mod:
    https://www.beamng.com/resources/figure-8-race.1223/

    Also, if you review this would people please tell me what they think I can improve on and what they did and didn't like when they make a review. Please consider reviewing it again when I have released an update, thanks. If you look up the definition of 'review', it will not say 'a one line comment'. I appreciate the ratings but please consider posting intelligently, thank you.

    -

    This mod contains 5 tracks that are used for the Sunday Cup races and multi race campaigns with 7-16 AI cars in each race. There are 38 scenarios in which you will be put in one of the stock cars from the game and you will race with other cars controlled by the AI. It is easy to win in most groups of cars but surviving is the fun part. If you have a boring race, the next race could just as easily be the most exciting. Sadly the AI won't go very fast but they are improving.

    The dirt track is called Tanner's Gulch. It is meant to be rough and punishing to the cars, it will be hard on everything.

    The second track is called Wrong Turn Raceway, an asphalt multi route raceway with humps, drops and two crossovers.

    Garrison Autopark is as a complex of mainly flat, tarmac routes based around the outside of a small lake. There are many intersections and course configurations.

    Terror Hawk DD is a large figure 8 with a large hill on both side that pits the field down a steep hill before they go through the crossover. Careful as it's a slippery climb.

    Circuit of the Champions is a mini asphalt figure -8 that is used for the Multiseat race with the AI.

    It is now possible to make replays with these races. Press Alt-R to start/stop a replay and this allows you to watch the race over from any car's prospective like in the 0.9.5 video.

    A few people have said that they think that the races (4 laps) are a bit long. I am a sim racer who is used to running 20-70 lap races, I was happy with them at 5 laps but I did 4 just for the short game lovers. I think that even 4 laps is too short in order to give the cars enough time to have to worry about intersections. I want cross/oncoming traffic to be an issue.
    I am hoping to implement a way to choose how many laps you want to do at the start of the race, along with amount of AI and which car you start in.

    Tanner's Gulch and Terror Hawk are made with economy in mind as far as system performance goes, hence why they are quite bear. There is a depth.map on the mud speckles to give an uneven surface.

    Make sure you use anything force feedback that you might have as the ground on the off-road venues feel very interesting as I intended.

    After I extracted Gridmap and started from scratch using it's assets, these tracks were made by myself.

    I did not write the AI lua.

    I have used the AI lua from Crazikyle's Figure 8 mod. Thanks again Crazikyle.

    Huge thanks to bidwars for fixing the lua code!
    https://www.beamng.com/resources/demolition-derby-the-fair-grounds.1784/
    This is his mod.

    Thanks to WhyBeAre for suggesting oncoming traffic.

    Thanks to CodeSmasher for his help.

    Thanks to synsol for putting up with me uploading about 25 updates in one day to be authorized.


    If you would like to buy me a coffee or something this is my Patreon account, thanks very much. :)
    https://www.patreon.com/user?u=6000234

Recent Reviews

  1. Rodrigo1988
    Rodrigo1988
    5/5,
    Version: v0.10.4
    great mod, please make more like this
  2. ThePersonThatDoesntExist
    ThePersonThatDoesntExist
    5/5,
    Version: v0.9.4.8
    This is fun and i cant believe i haven't heard of this before. Also it would be really cool if u made a trophy truck/baja race track with banked corners
    1. HighDef
      Author's Response
      Thanks for your rating. An update for this is awaiting approval. It fixes the ai, tidys the car configs and improves on many minor things like descriptive thumbnails. Should be availible soon.
  3. Berke
    Berke
    5/5,
    Version: v0.9.4.4
    Nice !
    I would love to see a proper race on a race track added to this mod or a seperata mod for these could be fun aswell :D
    1. HighDef
      Author's Response
      Thanks for your rating. Have you tryed my Small Track mod? At the moment the AI can't see each other so they will always behave like bangers till the ai gets better.
  4. Cadillac1227
    Cadillac1227
    5/5,
    Version: v0.9.4.4
    i like did but only I have a 6 gb RAM so I don't have the best performance but other than that it's OP
    1. HighDef
      Author's Response
      Thanks for your rating.
  5. Broxyerspino
    Broxyerspino
    5/5,
    Version: v0.9.4.4
    Hey good mod mate :)
    1. HighDef
      Author's Response
      Thanks for your rating :)
  6. Nissan Skyline
    Nissan Skyline
    5/5,
    Version: v0.9.4.4
    I pity anybody with a dual core.
    1. HighDef
      Author's Response
      Thanks for your rating :) Yes may they upgrade their PC's to the 21st century lol
  7. Abarth Vader
    Abarth Vader
    5/5,
    Version: v0.9.4.4
    Fun to play! Takes a while to install
    1. HighDef
      Author's Response
      Thanks for your rating. I am trying to find a way to have all the levels use one assets folder rather than one each. This is why it takes long to install.The same textures and objects are in there 5 times at the moment.
  8. cjr1954
    cjr1954
    5/5,
    Version: v0.9.4.2
    the maps work but any ai race or campaign doesn't..... help
    1. HighDef
      Author's Response
      Thanks for your rating. Try clearing your cache. They are working fine on my end.
  9. TopKick
    TopKick
    5/5,
    Version: v0.9.4.2
    33 updates, 48 reviews, and 1086 downloads! By now the devs should just make your scenarios official content in-game!
    1. HighDef
      Author's Response
      Thanks for your rating. Thanks for your kind words but my maps need to be at a much higher quality of polish to deserve being official content, plus I am sure the devs are cooking up far superior AI to use for races too. I would like to work for them though. I can't write code but I love working on scenarios and content.
  10. Mr. Marbles
    Mr. Marbles
    5/5,
    Version: v0.9.2
    YES! THIS IS SO MUCH FUN. would be awesome if you could choose your own car but thats nothing you can change, obviously. Well done!
    1. HighDef
      Author's Response
      Thanks for your rating. I am (codesmasher is) currently working on implementing a way to choose how many AI you want to drive with. In the same way car selection is possible but I would have to make a scenario prefab for every eventuality of AI amount and car choice. So it's possible but a lot of boring work.
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