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Demolition Derby - The Fair Grounds *Demo 10.11.1 DEMO

Derby and Racing Scenario - Figure 8, Grass, Concrete, Mud and More

  1. Update 10.8.1 - Whats New

    bidwars
    UPDAT 10.8.1 includes the following. Most of these options are only available in the FULL VERSION.

    Patch 10.8.1 Fix Vehicles not moving
    ********************************************************************************************************
    1) Fixed and issue when trying to spawn with controllers
    Update 10.8.0 Beam Derby Trucks Series Mod Added
    ********************************************************************************************************
    1) Fixed an issue where the controller would be removed after chaning the player name in the menu.
    2) Changed the intro video to show once and to be at 80% volume.
    3) Corrected the assigned vehicle in heats when vehicle was picked from the BeamNG Menu on pause.
    4) Fixed multi issues with controllers and being assigned to the correct vehicle.
    5) Added support for spawning prop/vehicle objects into the arena.
    Scenario Tracks.json file
    "listg": [
    {
    "name": "Mud",
    "objects": ["derbywalls","derbycones"],
    "type": "Derby"
    },
    ]
    In the mud.prefabs file
    new BeamNGVehicle(derbywalls) {
    JBeam = "derbywalls";
    partConfig = "vehicles/derbywalls/mud.pc";
    playAmbient = "1";
    color = "0.0900000036 0.209999993 0.469999999 1.20000005";
    colorPalette0 = "0.0900000036 0.209999993 0.469999999 1.20000005";
    colorPalette1 = "0.0900000036 0.209999993 0.469999999 1.20000005";
    metallicPaintData[0] = "0 1 1 0.0599999987";
    metallicPaintData[1] = "0 1 1 0.0599999987";
    metallicPaintData[2] = "0 1 1 0.0599999987";
    metallicPaintData[3] = "1 1 1 1";
    meshCulling = "0";
    originSort = "0";
    useInstanceRenderData = "0";
    instanceColor = "White";
    collisionType = "Collision Mesh";
    decalType = "Collision Mesh";
    allowPlayerStep = "1";
    renderNormals = "0";
    renderDistance = "500";
    renderFade = "0.100000001";
    dataBlock = "default_vehicle";
    forceDetail = "-1";
    position = "-82.221 -72.127 127.647";
    rotation = "0.062 -0.057 0 0";
    scale = "1 1 1";
    canSave = "0";
    canSaveDynamicFields = "1";
    };
    6) Added Beam Derby Truck Series (BDTS) mod by Dabby_Doo421
    Mod can be found on Discord https://discord.com/channels/841703137387872288/841724737616609280
    The download can be found in the updates area.
    Update 10.7.3 Fix for BeamNG v.26
    ********************************************************************************************************
    1) The menu option for showing custom .pc files was changed. Updated the gdscenarios code to match.
    2) Code to find the target vehicle changed on the current update for BeamNG. Corrected the code in the gdai file.
    3) Vehicles that are counted out will now shut off.
    4) Fixed a menu problem where it would reset the selected vehicle to Auto Select.
    5) Fixed a problem with pausing the game and running heats that would reset the vehicles.
    6) Fixed issues in multiseat with the wrong vehicle being assigned.
    7) Fixed a naming issue with the new Pooltable map causing a game crash.
    Update 10.7.0 MultiSeat and New Arena Update
    ********************************************************************************************************
    JBL - Added a new derby arena called the Pool Table on the Derby Fun 2 Map. Check out the screenshots below!
    Thanks, JBL, for the awesome job on the new Arena.
    1) Added MultiSeat UI options
    a) Selectable controller dropdown for each player. This is used for multiseat to assign the available
    controllers to each human player.
    b) Added a controller finder tool. Each player can trigger the finder by pressing or using their
    controller. The finder will show in blue text on the top of The Fairgrounds main menu to show
    which controller they are using.
    c) Added a setting to toggle for showing the driver name and controller above each vehicle. (Settings
    Tab)
    d) During a multiseat derby round, it will now display a UI message showing the countdown of each player.
    2) Moved the driver names for LUA to the UI interface.
    3) Each driver's name can now be assigned in the UI. The driver names will be random at first but can be
    manually changed by typing in the name field.
    4) Starting the scenario will now trigger a new intro video.
    5) Freeroam camera has been fixed.
    6) Heats should be loading correctly again.
    7) Deleting vehicles or adding new vehicles manually is not allowed anymore. (Pausing after clicking play)
    You are still allowed to manually replace each vehicle and select a custom configuration.
    8) Starting the scenario with two different mods selected (player vs opponent) would only load vehicles
    from the player mod. This was causing the wrong vehicle to spawn for the opponent. This has been corrected
    to load each mod selected per opponent.
    9) Reloading the scenario caused the opponent players to reset to Auto Select. This has been fixed to keep
    the original vehicle selected. If the config option is still available.
    10) Fixed the parts menu option.
    11) Changed the stats app to display the driver's name.
    12) Changed the Opponent List in the Opponent Menu to be scrollable.
    13) Fixed a bug in the opponent menu when going down in the number of opponents. It will now remove the extra's
    from the Opponent List.
    Update 10.6.9 Fix For BeamNG v0.25 Update
    ********************************************************************************************************
    1) This fixes the AI and scenario loader for BeamNG's v0.25.
    Update 10.6.8 Track Update
    ********************************************************************************************************
    1) Added a new map JBL's Derby Fun it includes derby arenas dirt, circle, and blacktop.
    2) Added a new arena and track to West Coast USA - Derby arena Sandy Hairpin and a new track Speedway Figure 8
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