1. Introduced a new demolition derby driver model, complete with a motocross helmet, work boots, t-shirt, and jeans. The driver comes with three different seating positions and is now included with BeamNG default vehicles.
2. The derby driver can now be added to vehicles outside of scenarios. Currently testing collision triangles for optimal integration.
3. Added a way to remove the driver helmet when in-car view. Prevents the helmet from blocking the view.
Bug Fixes & Improvements:
1. Fixed a startup error in the Demolition Derby The FairGrounds scenario, which was caused by vehicle deletion before initialization.
2. Added a note about the BMH mod, indicating it has not been updated and may be removed in the future.
3. Corrected and enhanced MiniMania configurations for wbod, fbod, kcar, accord, and 68Nova to ensure proper spawning.
4. Added logic to select a random vehicle configuration from the gdclasses file, resolving an error that occurred when only one config was available.
5. Fixed the auto reverse camera option.
6. Replaced the gdscenariosLoader loadGameModeModules with extension.load. The old module loader was depreciated in BeamnNG update 0.32.1.
7. Replaced the gdmain script registerCoreModule with setExtensionUnloadMode. The old module loader was depreciated in BeamNG update 0.32.1
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Demolition Derby - The Fair Grounds *Demo 10.11.1 DEMO
Derby and Racing Scenario - Figure 8, Grass, Concrete, Mud and More
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