Nice new update! No more lag :D. This is my favorite map so far! :)

Beta Desert Highway 2021.12.29
Now 75 Miles of Roads!
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hosj
- 4/5,
skid lag is not fixed
if you are going more than 100 mph it lags the heck out of my tower (desktop PC)-
Author's Response
I have several people who confirm it works, including myself after a clean reinstall of the game and map. Please try and delete your cache and try again. If you have more issues, go to the discussion page
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ENTITYGames
- 5/5,
Great for : SSSPPPPPEEEEEEEEEEEEDDDDDDDD anyway great job with the update 5 star definetly
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Author's Response
Thank you!
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Motherhazel
- 5/5,
Re-evalute = Complete. Thank u so much for fixing this problem! Have a nice day! :)
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Author's Response
Thank you for re-evaluating! A good day to you as well!
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Obamamixdude
- 5/5,
Holy f**k! I can't believe you actually fixed the skidmark lag! By far, the best update beacause of that! Thank you so much!
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Author's Response
Thanks for sticking with me! Much love
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Kirahl
- 4/5,
Much better this version, roads are re-joinable and skidding no longer tanks your FPS. Clipping issues are persistent though and are very noticeable. Overall, a fun map.
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Author's Response
Yes, clipping is pretty much the last issue to fix :)
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Author's Response
Truly :) Thanks for 5 stars!
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Author's Response
My reaction exactly! Thanks for 5 stars :)
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Motherhazel
- 3/5,
Its good. But when i start to make burnouts or drift, it lags like freaking hell much. What to do?
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Author's Response
You should re-evaluate your rating for version 11.1
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SuperMike222
- 4/5,
This mod is AMAZING, i only saw some minor glitches and bugs that you may have not notice, on the main road, there is this black strand of road or something floating slightly above the road, its not an object but whenever i go close to it an make tire marks, my FPS goes down to 20 when it was 60. I have a Nvidia Geforce GTX 960m and I can play the game on max settings with around 50 to 60 fps.
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Author's Response
Please download version 11.1!
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Author's Response
Thank you!
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Jujune
- 4/5,
Actually it made its way to a better map. Texture clip has been fixed for some roads, but still flickery textures on buildings etc.
Streets are fun to drive on, in some areas the map is really pretty and feels realistic, other areas could still need a bit more love and effort. You've done great progress since my 2 Star review, cool areas, nice details and a hell giant map (still).
Was good to switch to meshroads by the way. Though there is sometimes terrain clipping through them (made me crash at 266 Kmh). -
DoullPepper
- 4/5,
Very ambitious project! And sure a lot of time passed to create it... But the final render is avarage. I encourage you to improve your technics of creation (try to forget mesh road too) and keep your work!
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Author's Response
Thanks for reviewing. I may address the mesh roads soon. This is a touch decision to make. They took hours, tens of hours to put in.
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tone4366
- 4/5,
Very good map, and of course, I could nitpick on things other people have pointed out, but one thing I actually found personally disappointing is how the telephone poles basically don't exist.
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Author's Response
They cause frame loss with collisions enabled. Sorry
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Author's Response
Yes. That's a consequence of the map being so big. Nothing I can do.
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Author's Response
It probably is better now :)
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_Driver7_
- 4/5,
Great work! The largest BeamNG.drive map currently. Still a few map glitches but I have seen improvement since version 7.
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Author's Response
I have seen improvement too. Aparently, a map this size is impossible with the game's engine (according to the AMA). Some black magic gets this to run correctly I guess.
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