New generated mod that makes it possible for tires to detach from wheels after being deflated, It also includes tire detachment and deflation from forces to the sidewall or extreme compression to the tires. You may find that now the Logger T-Series can now destroy it's tires by driving too recklessly in turns so take caution in vehicles that carry heavy loads.
You can use this link to post bugs or screenshots of the mod.
https://www.beamng.com/threads/detachable-tires-support-ai-mod.111682/
Note: This mod will not work on simplified Traffic vehicles because they contain more simplified wheels where the Rim and Tires are one Jbeam model instead of having a separate Tire and Rim Jbeam.
Additional Note: This mod will also not work on Container Trailer, Dry Van Trailer, Flatbed Trailer, Framless Dump Trailer, Large Spinner Trailer, Log Trailer, Tanker Trailer and Trailer Dolly because these trailers use simple wheel types similar to Simplified Traffic
Showcase Video:
The mod works fairly well with other vehicle mods and doesn't require swapping a Tire part for it to start working, the mod loads once you load into the game. BeamNG always had a detached tire state when all of the tires nodes were ripped away but you could not see it due to mesh breaking and part of this was for good reason. The only way this mod works through that system is because the mod swaps between two mesh models.
The first mesh gets hidden once the tire is allowed to fully detach while a second mesh duplicates itself attached to only the outer nodes of the tire. There is also a duplicated set of nodes for the inner tire wall that don't get attached to the wheel hub that allow the tire carcass to stay supported otherwise the inner wall of the tire's mesh can spike and look distorted
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With this mod the tires when they go flat now will start to look like this:
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The tires while flat can stay on while driving but can get ripped off by slip forces or being airborne. They also eventually detach from speed by centrifugal force which looks pretty cool and depending on the wheel you choose if it is a beadlock wheel model which I specified these wheel types in the mod by name the tires will not be allowed to detach from the wheel because beadlocks are meant to keep the tire bolted on.
Only in extreme cases to keep the mod looking clean if the tires start stretching from centrifugal force I made them allowed to detach from the wheel but that's only as a safeguard.
Note: If you use a mod that has custom made beadlock wheel models they might not work and still fall off from regular driving since BeamNG doesn't yet have a automatic distinction between regular rims and beadlock rim types so the mod only catches these wheels by name
Important: Below is a list you can read of the rim types that are included as beadlock wheels
15x6 UTR Impact Off-Road
15x8 Hirochi Caracal
17x7 FASER High-Tide Off-Road
17x7 Alder Supertrail Off-Road
17x9 FASER High-Tide Off-Road
17x9 SP Trophy 1000 High-Tide Off-Road
17x9 Trial 1000 Off-Road
17x9 Trial 150 Off-Road
17x9 Trial 250 Off-Road
There is also a list of tires I excluded from having a more deflated look while still on the wheel but these still work when detached from the wheel they are just a little more unstable to work with so expect some bugs and limitations:
35x12.50R17 All-Terrain
38x12.50R17 Crawler
42x12.50R17 Crawler
44x12.50R17 Crawler
Grip-All Screamer J52 38x12.50R17
Grip-All Screamer J52 40x12.50R17
35/65R33 All-Terrain
24.00-35-36PR Bias Ply Off-Road
Known Bugs:
Tires may collapse on themselves once detached and some larger tires may even produce spikes in the mesh itself
Tire's collisions interact oddly with the vehicle, This was mostly a limitation for the mod it was either tire's have collision with their current triangle structure or keep collision disabled
Detached Tires will bounce around when wheels are spinning
(This isn't actually a bug the tire's are just really excited to be free)
Experimental Detachable Tires 1.2
Allows tires to be shown visible when fallen off the wheel
Tags:
Recent Updates
- Tire Detachment Overhaul Sep 28, 2026 at 11:31 AM
- Hotfix for regular traffic Sep 22, 2026









