Dynamic Damage Particles
DDP adds a custom debris system with real world collision. Particles bounce off the ground and walls, slide, and come to rest instead of vanishing.
Joint breaks and impacts each spawn their own debris: nuts, bolts, and metal shards from breaking welds. Glass and plastic shards, concrete chunks, and dust from collisions, all scaled by how hard the hit was.
Includes an in game parameter changer ui app with live sliders and presets to dial in emission, bounciness, friction, and more.
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Experimental Dynamic Damage Particles 1.2
Damage Particle System For Soft Bodies
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Recent Updates
- Bug Fixes & Improvements Jul 24, 2026 at 1:23 PM
- Bug Fixes & Particle Updates Jul 24, 2026 at 11:24 AM



