EAST COAST RAPID RESPONSEDescription:
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WATCH THE TEASER
=====REQUIREMENT=====
This mod requires OuDacai's Fiction Police Livery pack:
https://www.beamng.com/resources/fiction-police-livery-pack-虚拟警车涂装包.3114/
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East Coast Rapid Response, a scenario pack featuring total 06 scenarios where you need to react to the dispatch call within the allotted time as fast as possible without damaging your car. Attain best time record and beat all the four target times for a gold medal.
Target times:
Set of target times you need to beat in each scenario. Try to achieve better PB than these and let me know in the discussion thread. I'll be amazed!
EAST COAST RAPID RESPONSE 1:-
TIME LIMIT: 01:40:00
Master -> Less than 1:30EAST COAST RAPID RESPONSE 2:-
Distinction -> 1:30
Merit -> 1:35
Passed -> 1:39
TIME LIMIT: 02:20:00
Master -> Less than 2:10EAST COAST RAPID RESPONSE 3:-
Distinction -> 2:10
Merit -> 2:15
Passed -> 2:19
TIME LIMIT: 01:53:00
Master -> Less than 1:43EAST COAST RAPID RESPONSE 4:-
Distinction -> 1:43
Merit -> 1:48
Passed -> 1:52
TIME LIMIT: 01:58:00
Master -> Less than 1:48EAST COAST RAPID RESPONSE 5:-
Distinction -> 1:48
Merit -> 1:53
Passed -> 1:57
TIME LIMIT: 02:37:00
Master -> Less than 2:27EAST COAST RAPID RESPONSE 6:-
Distinction -> 2:27
Merit -> 2:32
Passed -> 2:36
TIME LIMIT: 02:44:00
Master -> Less than 2:34Images:
Distinction -> 2:34
Merit -> 2:39
Passed -> 2:43
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[NOTE: This scenario is marked "Beta" just in case in future, a major update probably can mess up few settings of the scenario. So, please be kind and use the discussion thread for reporting bugs.]
Try out Utah Rapid Response (Prequel) mod link, if you haven't already:
https://www.beamng.com/resources/utah-rapid-response.14455/
Post your PB or report any bugs if encountered in this discussion thread:
https://www.beamng.com/threads/east-coast-rapid-response.76173/
CREDIT
Special thanks to @OuDacai for letting me use his police livery pack.

Beta East Coast Rapid Response 1.0
A spiritual sequel to the Utah Rapid Response featuring six scenarios leveled Easy, Medium and Hard.