UI 10/10
Sounds 10/10
Animations 8/10
Physics 10/10
Overall 10/10
I'd say that amongst non-car mods its one of the best and high quality mods ever
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta ExplosionsNG 1.1.5
Destroy vehicles with explosives, temporal entities, a collapsing star and more! Includes chaos mode
Tags:
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cluster7
- 5/5,
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amdcrash
- 5/5,
A very neat mod, with some very difficult to escape. One suggestion would be to add a option to adjust how much the convergence event darkens the world, as it makes it very hard to see where the road is.
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havocNG 2
- 5/5,
Great job brother, awesome app, I made a UFO to fire the weapons....https://www.youtube.com/watch?v=GMbrdQ9W79o&t=66s
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Savethemanual
- 5/5,
This mod is such a blast and has creativity that I haven’t seen from any other moderators who try to show off explosives. It has so much immersive ness and versatility that I couldn’t help but give it the 5 stars. I do have some suggestions that I am sure you’ve already come to know from others, but I’ll list them off:
1. Tornado-like whirlwinds that spawn and move around and when you hit them, you get sucked in and spin around in them in a pretty violent fashion.
2. Volcano, someone else already commented about that so you’re already aware of it
3. Gamma rays (this could be like a much more powerful version of an orbital strike)
4. Explosions that set your vehicle on fire while simultaneously taking your car parts off much like the supernova when its heat hits you
5. Sort of hailstone objects that fall out of the sky and hit your vehicle while causing minor-moderate damage.
As always, I truly appreciate your hard work and dedication, it makes the game much more fun!! -
Loser2817
- 4/5,
Ah yes, black holes, cosmic light and everything nice! Keep up the good work! :D
A few suggestions/bugs(?) you might want to look at:
1. The Supernova's destruction layers are now nearly white, so it's hard to see where each starts, not to mention it looks sort of weird. It'd be neat to have them brightly colored like they used to.
2. The Black Hole doesn't actually send out EMP blasts like the stats suggest (it has the Pulsar attribute).
3. Extra explosive suggestions:
a. Volcano - generates a small hill that fires explosive orbs (each shot creating a tiny shockwave itself) into its surroundings. Like the Cluster Bomb, but the bombs instead set stuff on fire.
b. Bombing Run - summons a low-poly ghost aircraft that drops various explosives into a wide area. Could be configured to have said explosives have special effects.
c. Primordial Black Hole - a type of black hole that's theorized to have existed long ago. Smaller and less powerful than the Default Black Hole, but still deadly.
d. Hair-Trigger Anti-Vehicle Mines - less powerful overall than the default Anti-Vehicle Mines, but will give nothing a chance to run away before they detonate.-
Author's Response
Thank you :).
1. That's on my list to revert the change - it looked good when I was testing it in a specific light condition, but yeah as you've mentioned, it looks odd in most other light conditions :p
2. The pulsar attribute/property just means it sends out effects in pulse fashion (i.e. at set intervals) - the Orbital Strike has this property too for that reason :).
3. Those are some good ideas - the last one could be a good preset to the anti-vehicle mines
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baconatorboy
- 4/5,
this mod is great! the collisions feel much better and realistic feeling than older explosion mods.
Is there any chance you might add a "spawn in random location" option? maybe with a sub option to prefer to spawn near roads (based on navmesh)-
Author's Response
Thank you :).
Possibly - I've left out any randomness to the configuration aspect as I intended it to be used to placing specific explosives at specific locations; the chaos mode is where all the randomness lies. That being said, it could be neat to have that as an option (in either of the two views) - I'll consider it :)
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Loser2817
- 5/5,
This mod doesn't get the attention it truly deserves. Awesome job!
In fact, I have a few ideas for extra explosives:
1. Meteor - like the Supernova, but with smaller range. What it lacks in melting effects and destructive power it can make up for with multiple projectiles per shot over a large area.
2. Orbital Cannon - like the Orbital Strike, but instead of firing a laser, it fires an instant destructive blast, like a Lightning Strike but more powerful.
3. Black Hole - a continuous stream of powerful imploding Shockwaves centered on one spot that launches stuff into it and crushes unfortunate passerbys into dense meshes.-
Author's Response
Thank you :).
Both meteors and black holes I actually had as ideas myself - the latter I intend to add within the next couple of updates. I'm considering how best to implement the meteor, but it's something I have on my list at some point :).
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ManTruck29
- 5/5,
Awesome mod! I love it! Is there a way to exit the boss fight if i crash? i wasn't able to quit so i just rejoined the map xD. Overall great! And i would love some more particle effects and of course, more explosives! It would be nice to add something like an zombie apocalyptic scenario where AI Zombified vehicles chase you! Overall, i love this mod and i can't wait for the feature of it!! :D
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Author's Response
Thank you :).
If you crash, you're allowed to reset - if you don't want to take away from the challenge, you just need to not abuse it too much (there's mention of this on the info screen that pops up when you place The Convergence). Regardless, the update that I just pushed and released today will allow you to despawn it, using the standard remove icon on the configuration page :).
I initially planned particle effects, but the game doesn't (reliably) allow you to create your own custom particles and there are some performance issues around them, so I ended up taking them out for now. One of the things on my list is to look into whether I can create/inject my own particle system that would allow me to create and manage my own particles, but that's probably a long way off at the moment.
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SuperProNoobGod2
- 5/5,
This mod looks great! But whenever i add it to the ui app in beamng my camera is stuck anyways to fix it?
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Author's Response
Hmm that's an odd one. The only thing I can think of is something is interfering (either another mod or some strange bug I'm not aware of), which is constantly erroring - that can sometimes lock the camera.
The one thing to try would be disabling all other mods, other than this one and seeing if the issue is still present.
If you're still having problems, could you PM me your beamng.log file?
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xmartixxx21
- 5/5,
the mod looks great but I don't know how to download it I have never downloaded ui mods from the website and always in the game I tried many things, I installed it using the subscribe button I put it in many folders but it didn't work, can I get some instructions on where to put the mod file
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Author's Response
The easiest way is to install it through the subscription in-game, which it sounds like you've already done :). That will install it all for you - all you need to do is add it to your HUD layout:
1. Load up any map in the game
2. Press the escape key to bring up the menu at the top, and click the "UI Apps" button
3. Click the green "ADD APP" button that comes up at the top left of your screen
4. This will open up a grid of all apps available - scroll down until you see the "ExplosionsNG App Controller" and select it
5. It should appear on the left hand side of your screen
PM me if you have any issues and I'll try to help you out further :)
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N0jge
- 5/5,
Do you plan on making more conventional options? Maybe like different Nuclear Weapon Presets/Effects
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Author's Response
Yes and no - I've focused on variety of the explosives for the initial beta release, but I do plan to add less crazy explosives that are more "realistic" in nature. At the same time, I don't want to add explosives that are too similar to each other.
A nuclear explosive is an interesting one as it falls into that category, since the supernova explosive is identical in nature but more powerful (all the effects are the same with the shockwave, fire + dissolving effect while inside its remnant/blast etc). It will probably be added at some point though, as most people like a nuke :).
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It's No Use
- 5/5,
What an awesome mod! Convergence is such a fun minigame... playing it on Johnson Valley gives me sci-fi horror movie vibes. Though I must warn people that if you play this on modded maps, you may experience missing textures.
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Author's Response
Thanks :).
Missing textures sounds like what I have to sort that out isn't quite working - I'll have a look into that.
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Spencer Johnson
- 5/5,
How. What. HOW. WHAT. This is the most insane thing I have ever seen in BeamNG. This is a GAMECHANGER!
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Author's Response
Thanks :). There's a lot of technical stuff going on underneath, but I'm pretty happy with how it's turned out so far!
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Justacarfan42
- 5/5,
What an excellent mod you've mande it would be greate if you could ad scps like scp 096 or 682 etc f that's possible could you ad that to the mod .
Anyways here are some ideas to put in this mod
1. Ghost car: if you honk 3 times the ghost car appears and when you are driving at high speeds the car will appear in front of the person who is driving the car and it will disappear for half a second or less if possible. and the ghost car haunts you after when a person presses h 3 times and also there are also jump scares that happen at random times.
2. SCP 096:as of what I mentioned before if a player that turns the camera around and sees scp 096 the driver will get couple of seconds before the player gets chased by scp 096.
3. SCP-682: scp 682 hates every living thing if he spots the player the scp will immediately chase the player that scp 682 sees.
4. SCP-173 : is an humanoid statue that is made out of rebar concrete and spray paint when the camera in the game is turned around scp 173 will destroy The vehicle and when the player is moving away from the scp it chases them untold the camera is turned around and then when its not looking at the scp the scp will brake the vehicle.
These are some ideas that I came up with I hope that you can ad these in the mod if possible thank you for reading .-
Author's Response
Thank you :).
I don't know much about SCP; it could be cool to add, but it's not really want I'm going for with this mod. I do have a few ideas and plans for adding more "entity"-like explosives, similar to the anomaly explosive in the future though :)
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Inn0centJok3r
- 5/5,
Quite incredible tech showcase! The visual effects are pretty nicely made for what's possible in Beam and the UI is dev quality!
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Author's Response
Thank you :)
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superplays14
- 5/5,
honestly if all ui mods were like this beamng would be an entirely diffrent game!! so cool dude!
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Author's Response
Thanks :)
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bussin.buses
- 5/5,
Was this inspired by Pacific Drive? It sure feels like it, and it's AWESOME. There ain't anything close to it!
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Author's Response
It actually wasn't - but I can see the parallels to that game.
Thanks :)
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