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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta ExplosionsNG 1.1.5

Destroy vehicles with explosives, temporal entities, a collapsing star and more! Includes chaos mode

  1. Environmental Effects + Tweaks + General QoL Improvements

    Darthbob555
    Main Changes:
    • Added environment effects - cloud changes for both the Lighting Storm and The Convergence explosives. This includes environmental darkening for the former as well.
    • The app now has some support for controlling with a keyboard*
      • Press TAB to focus the next element (button, text field etc) - these elements will have an outline to visibly show when they are focused. Press SHIFT+TAB to focus the previous element. Hitting ENTER while an element is focussed will act as a mouse click
      • * This is the initial stage: there are some bugs and issues currently present. For one, BeamNG appears to randomly grab focus from UI apps on occasions so this may or may not work and is likely a little fragile. This is something I need to properly dig into, likely in the next couple of updates, but the basis is there
    • Increased caching - behind the scenes, anytime an explosive needs an asset, it will try to reuse an existing one. However, if enough explosives are active at once, then it must create new assets. This is very computationally expensive - and very noticeable frame-rate wise! All assets now have increased caches to increase performance with large numbers of active explosives.
    • Stars and the black hole accretion disc will now passively burn vehicles that are close to them
    • Fuses are now shown for active explosives on the overview screen
    upload_2024-9-5_14-54-2.png 20240905145903_1.jpg

    Tweaks and Fixes:
    • Added a guard against asset requesting/releasing throwing any weak errors
    • Changed the radio buttons to use white theming to match the rest of the app
    • Fixed an issue where removing The Convergence during the lighting attack in the final phase would throw an error
    • Fixed an issue where removing the Cluster explosive while any shockwave is active would throw an error
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