Dismiss Notice

In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Experimental Fire 0.5

Play with fire safely

  1. Tent added

    HighBeam9000
    Added a tent to put next to the campfire
  2. Explosion has no flames: Fixed

    HighBeam9000
    The "explosion" stage used particle #31 ("BNGP_31") for flames. It seems that BNGP_31 is absent in the latest version (0.30.5.0), so I switched "explosion" to use the same flame as "fire", which is BNGP_29.
  3. Added light flicker and explosion sound

    HighBeam9000
    • Sound has been added to the explosion action.
    • Flicker has been added to the light emitter.
    • A spawning issue in multiplayer has been fixed.
  4. Improved slow-motion behavior, and added scripty stuff

    HighBeam9000
    • The particle emission rate is now regulated to produce consistent fire across normal time and slow-motion. The previous version would continue to produce fire particles at a real-time rate even when slow-motion was activated.
    • A special electrics signal was added to allow better remote activation via script. An example script that produces a ring of fire is included. To spawn a ring of fire, go to the Jungle Rock Island airstrip, then call the script from the debug window. Be...
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice