New Features/Changes:
- Added this wonderful help menu
- Added "Stop when submerged option", this stops the flooding once your vehicle has been submerged by the water
- Changed "Enable" toggle to a Start/Stop Button
- Reset button now disables flooding
- When water reaches the heightLimit, it will now stop flooding
- Changed max speed from 1 to 50 (also exposed it so you can modify it from the console `flood.maxSpeed = numberHere`)
- Flood speed now respects bullet time (slow motion)
- Made the UI look slightly better
- Disabled UI elements when there is no ocean
- Improved tooltips
- Added presets, might be useful for flood maps with difficulty settings
- You can now only select "Decrease" or "Gradual Return", you can't do both
- Improved resizing window height when the rain section is hidden
- It will keep the size if you manually resized it, otherwise it will resize itself to fit the new content height
Fixes:
- I'm fairly certain I've fixed the "attempt to index global 'flood'" for some users, let's pray
- Gradual Return will now decrease the water level to the precise starting position
- Fixed flood with rain not functioning correctly (it didn't work when `Speed` was 0)
- Fixed mission file changes, we now use `onClientStartMission` and `onClientEndMission` instead of checking in `onUpdate`
- Time in environment options is now synced with the in-game time. I have also made it match the slider (time from 12 -> 0 -> 12) instead of 0-24
- Renamed "Decrease to initial" to "Gradual Return"
Changes you don't care about:
Note: I had to upload this as 1.4 instead of 1.4.0 due to a bug, quite upsetting :/
- Removed skyColor and related functions, they never got used
- Added comments to the code
- Changed from deprecated `registerCoreModule` to `setExtensionUnloadMode`
- Simplified and improved a lot of the code
- Added a `defaults` table for variables
- Moved `floodui` to the utility folder, that way I don't have to worry about it being loaded before the flood mod itself.
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Flood 1.4
Ever wanted to flood a map without using the level editor? Now you can with this script