Changes
The last 3 changes were specifically made for Multiplayer, I plan on making something with this in the future.
- Renamed flood.size to flood.speed
- Removed unused variables
- Made the ocean variable accessible via the module
- Added function: setWaterLevel(level)
- Added function: getWaterLevel()
-
The BeamNG Team wishes everyone Happy Holidays!BeamNG team presence will be limited during the holiday season as we take the time off to rest and enjoy the holidays!
There will be no mod support or mod approvals from 19th of December until 5th of January. Please expect delays during this period.
We hope you enjoy the holidays too, see you in 2026!
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
Flood 1.4.1
Ever wanted to flood a map without using the level editor? Now you can with this script