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Flood 1.4

Ever wanted to flood a map without using the level editor? Now you can with this script

  1. Flood 1.4.0

    vulcan-dev
    New Features/Changes:
    • Added this wonderful help menu
    • Added "Stop when submerged option", this stops the flooding once your vehicle has been submerged by the water
    • Changed "Enable" toggle to a Start/Stop Button
    • Reset button now disables flooding
    • When water reaches the heightLimit, it will now stop flooding
    • Changed max speed from 1 to 50 (also exposed it so you can modify it from the console `flood.maxSpeed = numberHere`)
    • Flood speed now respects bullet time (slow...
  2. Flood 1.3.6

    vulcan-dev
    Just a quick patch.

    Fixes:
    1. Water levels no longer change when the game is paused
    2. Water levels increase with deltatime so it's not dependant on framerate
  3. Many Improvements & Updated to thread version

    vulcan-dev
    What's new:
    • Added rain and rain sound
    • Improved UI
    • Added tooltips to UI
    • Added water height limit to UI (forgot in 1.2)
    • Added ability to food when it's raining
    • Reloading the mod now resets the water height

  4. User-Interface + Fixes + Improvements

    vulcan-dev
    What's new
    • Interface (Bind it in controls, search for "Flood")
    • Ability to hide any water source that's under the ocean (otherwise it looks weird)
    • Function: resetAllWaterSources (shows all rivers again, it does it automatically but maybe you might want it ‍♂️)
    Fixes:
    • Fixed decreasing the ocean to the starting point
  5. General Improvements

    vulcan-dev
    Changes
    • Renamed flood.size to flood.speed
    • Removed unused variables
    • Made the ocean variable accessible via the module
    • Added function: setWaterLevel(level)
    • Added function: getWaterLevel()
    The last 3 changes were specifically made for Multiplayer, I plan on making something with this in the future.
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