Beta Ford Engines 2026.01.02

Contains Ford engines made using the Automation game and real life technical specifications.

  1. xr_wrangler
    xr_wrangler
    4/5,
    Version: 2026.01.02
    I love this mod, but I'm curious how to make the Godzilla sound less like a racecar. I usually use the 7.3 for driving uhauls around, and it sounds like I'm driving a racecar. Is there any way I can make it a bit more muffled?
    1. JITTERUSA
      Author's Response
      Unfortunately, I haven't messed with the sounds much. I use the sound that is exported from Automation and just lower the overall volume (because the exports are really loud). I haven't done anything with the muffling. If you are familiar with editing the JBeam files, there is a section for soundConfig and soundConfigExhaust where those settings can be adjusted. It looks like BeamNG has some good documentation on it, however, I haven't gotten the chance to read through all of it. Documentation Link: https://docs.beamng.com/modding/vehicle/sections/sounds/engine_audio/
  2. Jeremy Grace
    Jeremy Grace
    4/5,
    Version: 2026.01.02
    i am very interested in this mod being a mustang owner myself, however whenever i try to spawn one of the vehicles it fails to do so. i cleared my cache and redownloaded the mod and same story. please advise
    1. JITTERUSA
      Author's Response
      Which vehicle config were you trying to spawn when the issue happened? Please note that some of the vehicle configs are for mods and if the mod isn't installed, the config won't spawn. For example, to spawn a config from the "Ford Mustang GT ('65)", the mod created by Fordster needs to be installed and enabled (download link is here https://2fast.racing/forums/resources/1965-ford-mustang-gt-coupe.128/). If you have any issues with spawning BeamNG configs, please DM the name(s) of the config(s).
  3. Richard Brooks
    Richard Brooks
    4/5,
    Version: 2026.01.02
    it's a nice mod, but it's starting to feel less like actual different engines and more like just a config pack, after a while of using, the sounds start to feel like copy/paste audio
    1. JITTERUSA
      Author's Response
      Thanks for the review. In the early days of my mod, yes, only engines were apart of it. However, since a lot of the engine requests were from specific vehicles and when researching a specific engines the same articles/specification sheets contain the information about the entire vehicle, I decided to make the vehicle configs along with it. I do agree that the engine sounds aren't very unique. Th audio files used is what is exported from Automation when I make the engine.
  4. STUG
    STUG
    5/5,
    Version: 2026.01.02
    Just want to thank you for making this pack. I can get closer to having cars like the gt350 meaning from 66 and others like the boss etc. Like a taste of a very wet fantasy. Im very happy with the concentration on sound importance as well. Could wish for others catch on to your idea and make the good dodge engines for example. 383, 440, etc and their transmissions. GM etc too

    Fantastic trend to start.

    Capping the closest to the real sound is crucial (to all) lol.
    1. JITTERUSA
      Author's Response
      Thank you for the detail review.
  5. Josh!
    Josh!
    5/5,
    Version: 2026.01.02
    i'm sure it's a good mod, but i'm getting an error trying to load any vehicle. i'm a little confused on why this is happening
    1. JITTERUSA
      Author's Response
  6. Grenvic
    Grenvic
    5/5,
    Version: 2025.01.02
    Awesome mod! I've had this mod for a while, and I love using it for my projects.
    Once automation supports diesel engines, I have a request for the "Lion" engines. More specifically, the Diesel Powerstroke V6 3.0L Engine.
    1. JITTERUSA
      Author's Response
      Thanks for the review. I will add that engine to the list. Hopefully Automation supports diesel in the future because I would like to add all of Ford's PowerStroke engines.
  7. trollboi
    trollboi
    5/5,
    Version: 2025.01.02
    this mod has dump loads of configs that are awesome! lots of engines and details, i absolutely love it all, one thing i did want to ask was, why do the engines sound about the same with little to no differences? just wanted to ask if i have the right requirements, thanks!
    1. JITTERUSA
      Author's Response
      Thanks for the review.
      Yes, I've noticed that too for how all the engines sound very similar to each other, especially the V8s. I use the sound files that export from Automation. In Automation, each engine sounds very unique, however, something either with the export and/or how BeamNG produces sounds in-game makes the engines sound very similar to each other. Another thing I've noticed that the volume of the engines vary in loudness, even though I've set the volume inside the jbeam files to be the exact same. I wish I knew what was causing these and would be open to suggestions if people have a solution.
  8. salpaca53
    salpaca53
    5/5,
    Version: 2025.01.02
    Can you add a 3.3 and 4.1 I6 from the 79-81 Falcon to the I-Series?
    1. JITTERUSA
      Author's Response
      Yes, I will add this to my to do list of future engines to add. I currently don't have an estimated time frame of when it will be added to the mod.
  9. Agent_Arazona
    Agent_Arazona
    2/5,
    Version: 2024.12.28
    the engines work great for most of the vehicles, but the cares that this mod adds dont work and end up just freezing my game i would up the rating if i knew how to fix the car issue like the 65 stang just breaks the game when i try to use it
    1. JITTERUSA
      Author's Response
      Thank you for reporting. This is a known issue where if a user tries loading a mod vehicle config without the mod vehicle installed, it will break the game because it tries loading a non-existent file. The solution is to download the mod vehicle or not launch that config. For example, the 65stang can be downloaded here: https://2fast.racing/forums/resources/1965-ford-mustang-gt-coupe.128/. I'm currently working on splitting up my mod to include the vanilla BeamNG vehicles and support for mod vehicles in 2 separate mods on the this repository.
  10. Cobrakiller04
    Cobrakiller04
    5/5,
    Version: 2024.12.28
    Very good mod. Would definetly like to see the Ford FE motors. Specifically the 427 since it was used in most 60s ford muscle cars and the amazing Shelby Cobras and GT40s
    1. JITTERUSA
      Author's Response
      I do already have a config of the 427 FE engine of the 1966 Ford GT40 on the Bolide. I will make sure to add the entire FE engine family at some point in the future.
  11. Drop1GearN_Disappear
    Drop1GearN_Disappear
    4/5,
    Version: 2024.12.28
    Very good mod. love to have the option of a v6 in the D series... can now make myself feel like im driving my 09' Ford ranger 4.0... endless amounts of configs for almost every vehicle in Beamng. Well done, and keep it going!
    1. JITTERUSA
      Author's Response
      Thank you for the review. I'm glad you are enjoying the mod.
  12. Wyo_Cherokee_15
    Wyo_Cherokee_15
    5/5,
    Version: 2024.01.09
    I absolutely love this this mod and love the way the engines sound! Super fun cause my work truck has the Triton V10 in it so it's fun to recreate it. Only thing I would like to know is if there's a way to get just the engines without all of the configs for base game vehicles and modded ones. Again super good mod!
    1. JITTERUSA
      Author's Response
      Thank you for the review. Currently this is the only mod I have on the repository so there's not a version with just the engines and no configs, however, that could be something I could look into.
  13. MustangMemeboi
    MustangMemeboi
    5/5,
    Version: 2024.01.09
    Awesome mod but I have a question. For any car, how do I select a certain engine like for example, the 1994 Soliad Wendover, when I want to select the 5.4L Triton V8 out of the Mustang SVT Cobra R, I can only select the 4.6L engines that comes when I select the "Ford Triton V8 Engines" option? This is in career mode btw
    1. JITTERUSA
      Author's Response
      I personally haven't played career mode since I know it's still in a work-in-progress phase so I'm not sure of what the user interface looks like. Does career mode have the option of the Part Selector like in free roam or is the layout different? For reference, in free roam, you can choose the engine family (ex. "Ford Triton V8 Engines") under the Engine part category (which will default to a specific engine variant) and then you can choose the engine variant under the Engine Variant part category (ex. "5.4L V8 - 2000 (SVT Cobra R)"). Please DM me if you have further questions and I will be happy to try to help.
  14. Louie's Workshop
    Louie's Workshop
    5/5,
    Version: 2024.01.09
    This mod just gets better and better. I think it'd be nice to have realistic radiators and untunable transmissions to give a more realistic feel. Also I'd love to see Ford Taurus SHO engines be added.
    1. JITTERUSA
      Author's Response
      Thank you for the review again.

      I agree that having realistic radiators and transmissions would be better for the realism effect. The reason why I made tunable transmissions was so that I could get the correct gear ratios when making the vehicle configs without making the parts lists super long. Alternatively, I would have had to make a separate transmission for each config. Since you brought it up, though, I will look into maybe providing Ford's most notable transmissions with their respective gear ratios as not-tunable transmissions.

      I will make sure the Ford Taurus SHO's engines are added to the requested engines list.
  15. bmh7279
    bmh7279
    5/5,
    Version: 2024.01.09
    Awesome mod so far. love the selection... and there are A LOT of em. been trying to "recreate" my irl 19 f150 xl and haven't been able to find the exact 3.3 ti-vct v6 it has. closest I found was a 3.5 v6 I think. but in trying to find my engine, i noticed a TON of other options that could be fun to mess with. like putting a coyote in a covet or something.
    1. JITTERUSA
      Author's Response
      Unfortionally, I haven't made Ford's Duratec 3.3L V6 yet. I will make sure to add that to the list of requested engines.
  16. Alpha_Knugen
    Alpha_Knugen
    4/5,
    Version: 2024.01.09
    I like the mod. It works and does what i expected and sadly a bit more.

    This mod added a bunch of "ghost" cars that doesnt exist.
    65stang, barrettbronco, bronco_LM, crownvic, Ford F150 Raptor SVT and more.

    Is this a bug or is this needed to have the engines appear ingame?

    Would not complain to get the actual cars but i tried to spawn the mustang in and my current car just went to space and didnt stop.
    1. JITTERUSA
      Author's Response
      The names you listed are the folder names for mod vehicles (created by different authors, not me) that I have added support to for my mod. Those folders contain the data for the configs to show up in the Vehicle Selector and the engine(s) to be available in the Parts Selector for that mod vehicle. The "ghost" cars happen when the corresponding mod vehicle isn't installed/enabled. Please note that it isn't required to install these mod vehicles for my mod to work. If you don't have the mod vehicles installed/enable, my mod will still work normally for every default BeamNG vehicle, and only just won't be able to spawn the nonexistent mod vehicle. For people who do have the mod vehicle(s) installed, my mod will function on the mod vehicle as it does with the default BeamNG vehicles.
  17. lopunny
    lopunny
    5/5,
    Version: 2024.01.09
    Awesome mod, but, if i can suggest an engine, (not stealing) the mustang II engine
    1. JITTERUSA
      Author's Response
      Currently, my mod already has the following Mustang II engines/configs (all added to the Bruckell Moonhawk):
      -1974 Ford Mustang II with Cologne 2.8L V6
      -1975 Ford Mustang II with Lima 2.3L I4
      -1976 Ford Mustang II Cobra II with Windsor 5.0L V8
      -1978 Ford Mustang II King Cobra with Windsor 5.0L V8

      I will make sure to add the rest of the engine options and configs from the Mustang II's generation.
  18. Sky Wolf1
    Sky Wolf1
    5/5,
    Version: 2024.01.09
    Absolutely amazing mod, however, if it is possible to request a engine to be added, i would like to see the 5.8L Windsor Wedge. My dad had one in his 1997 F-350 Super Heavy Duty
    1. JITTERUSA
      Author's Response
      Yeah. I will make sure to add both the engine and vehicle config.
  19. WarmLicense0202
    WarmLicense0202
    5/5,
    Version: 2024.01.09
    i love it but i would like the links to the extra mods for more fun. thanks for the mod love to see more
    1. JITTERUSA
      Author's Response
      If you look under the "Contents of the Mod" spoiler, you will find a link to open an Excel spreadsheet with all the mod vehicles my mod supports and their corresponding creator and download links. Additionally, whenever I post an update for my mod that adds an engine and/or configuration for a mod vehicle, I provide a download link next to the mod's name.

      If you want a Ford engine added to a particular Ford vehicle mod for BeamNG, please let me know.
  20. chickeninthekitchen
    chickeninthekitchen
    5/5,
    Version: 2023.11.04
    The exhaust noise is coming out the wrong end of the car, not sure if that's just me because i see nobody else saying that but the engines sound great
    1. JITTERUSA
      Author's Response
      Are you experiencing this on a particular car or all cars? Also, does this happen with a particular engine family/variant or all of them? You can DM me through this website by going to my profile and clicking "start a conversation" and I'll look into this issue more.
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