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Beta Ford Engines 2024.12.28

Contains Ford engines made using the Automation game and real life technical specifications.

  1. memer 2
    memer 2
    4/5,
    Version: 2023.03.20
    good mod! very good quality and good information only complaint is that some of the engines are way to quiet like one of the inline 3 configs on the covet on that config you can only hear the turbo if you could fix the sounds this would be a 100 out of 10 mod
    1. JITTERUSA
      Author's Response
      Thanks for letting me know about the sound issue. I'll make sure to get that fixed in the next update. I appreciate the review.
  2. 2fast2kart
    2fast2kart
    5/5,
    Version: 2023.02.23
    Hey! love this mod and the variety of engines and sounds it offers. I just have a few questions for you though. I notice that after downloading this mod, a lot of new vehicles separate from the vanilla vehicles like the D-series show up in the vehicle configurator. they all have names like "GT" "Ford Bronco" Or "Crown Vic" and do not have thumbnails. upon clicking them, a few configurations show up with screenshots of real ford car mods on grid map, like the 2017 Ford GT or the Ford Bronco from 79' but upon clicking them, they don't work. what's the reason for these?

    also, why do the car sounds sound similar to and/or use vanilla sounds (even though they all sound differently modified in their own way for each engine) and do you ever plan to replace them with the real sounds?
    1. JITTERUSA
      Author's Response
      Thanks for enjoying my mod. You do have some excellent questions.

      The Ford vehicles you mentioned are vehicle mods (see the Excel spreadsheet I’ve linked in the main description for more details) I’ve added my engines and preset configs to. The reason why they would show as a blank thumbnail and don’t load when selecting them is because you don’t have those vehicle mods installed on your device. Those extra vehicle mods aren’t required to be installed for my mod to work with vanilla vehicles, though.

      As for the sounds, I don’t use any vanilla sounds. I’m currently using the sounds that are exported from Automation when I make an engine. However, I do agree with you that they sound very similar to vanilla engine sounds. I think the reason for that is that Automation and BeamNG use different techniques/structures for producing sound within their games. When I make the engines in Automation, they sound a lot more realistic and variant, however, when exported to BeamNG, they seem to lose the majority of that. I have considered trying to find engine sounds from other games (ex. Forza Horizon 4), but I couldn’t really find anything that would work with BeamNG formatting, plus those sounds are behind copyright laws so if I could find some, it would have to be on a pirated/sketchy resource. And for recording real-life engines myself; I don’t have the resources or time to do so.

      Sorry for the long response, but I hope that answers your questions.
  3. Springo
    Springo
    5/5,
    Version: 2023.02.23
    Great mod. Also a little suggestion :)
    As you've already done 1.0 ecoboost, what about i3 1.5 ecoobost (Fiesta ST and Puma ST)?
    Would be great to see it as a content of your mod :)
    1. JITTERUSA
      Author's Response
      I actually plan to redo the 1.0 I3 EcoBoost since currently there's only one variant and preset config in the mod. I'll make sure to add the 1.5 I3 EcoBoost too.
  4. Sandraker
    Sandraker
    5/5,
    Version: 2023.02.23
    Suggestion: Cosworth BD series (BDA through BDG, I guess)
    Cars: Miramar, Covet (standard and MR), 200BX, Old Pessima
    Pretty legendary engines, most famously used in Mk1 and Mk2 Escort rally cars. They also sound amazing
    1. JITTERUSA
      Author's Response
      Thanks for the detailed engine request. I will make sure to add them to the list of future engines.
  5. JoshJoseModding
    JoshJoseModding
    5/5,
    Version: 2022.11.30
    Noice!
  6. guediri222
    guediri222
    5/5,
    Version: 2022.11.30
    The best engine mod I have ever downloaded I love it so much keep up the great work dude! btw what's with the cars whenever I spawn them they just fly away (the ones that came with the mod).
    1. JITTERUSA
      Author's Response
      Thank you for the review! I'm unsure what you mean by your issue. I haven't added any cars to the mod, just pre-set configurations. As for them flying away, that seems very strange.
  7. DeepFriedPizzaSauce24
    DeepFriedPizzaSauce24
    5/5,
    Version: 2022.11.30
    If possible, can you add a 1975 Mustang II 2.3L I4 and a 4.9L v8?
    1. JITTERUSA
      Author's Response
      Yes, I'll add them to the list of future engines.
  8. Kreunz
    Kreunz
    3/5,
    Version: 2022.11.30
    Good variety, unfortunatley I can't use any of them since they are too loud, esp when compared to vanilla engines.
    1. JITTERUSA
      Author's Response
      The engines being very loud is a known issue. Unfortunately, I haven't found a variable in the sound files exported from Automation to lower their overall volume.
  9. Gregory TheGamer
    Gregory TheGamer
    5/5,
    Version: 2022.10.31
    FYI:

    You can contact Car_Killer and ask him to upload your mod update to the repo. Our Gavril T-Series Expansion Pack exceeds the file size limits as well and when we push out an update we contact him and all is well.

    Forgive me for not contacting you directly, but here you have a free 5-star review. :P
    1. JITTERUSA
      Author's Response
      Thank you for reaching out to me with this information. I will make sure to contact Car_Killer ASAP.
  10. KillerBee 2
    KillerBee 2
    5/5,
    Version: 2022.10.31
    I just discovered the thing about downloading it from google drive. I love the engines you have done, and in the past week, it has been jacked up. I had to search google. I would not have thought if you had it in the repository there would be extra steps.
    1. JITTERUSA
      Author's Response
      Thank you for enjoying my mod. Since BeamNG.Drive has a maximum upload size, I am unable to upload the current versions of my mod. However, the reason why I keep posting updates in this repository is for people watching the resource to get notifications of new updates. My mod shouldn't be anywhere on Google Drive, so if you find it on Google Drive, that means it has been re-uploaded by someone else. My mod should only be available here, in 2FastRacing's repository, and my own Microsoft OneDrive share link.
  11. 123 3
    123 3
    5/5,
    Version: 2022.10.31
    sunburst sorry!!
    1. JITTERUSA
      Author's Response
      You must have the version from this repository which is 2022.04.08 since that version didn't have any engines added to the Sunburst at that point. The current version is 2022.10.31 but since BeamNG.Drive's repository has a max upload size you can only download the newest version from 2FastRacing or OneDrive.
  12. 123 3
    123 3
    5/5,
    Version: 2022.09.27
    hey man the engines arent showing up for me in game any idea why?
    1. JITTERUSA
      Author's Response
      Um, I'm not really sure. My only guess would be whether or not the mod is enabled/disabled in BeamNG.Drive or if the mod got corrupted when downloading or didn't download all the way. Also, there are some BeamNG.Drive vehicles I haven't added engines to yet so it could depend on which vehicle you are looking for engines.
  13. arcticmac101
    arcticmac101
    5/5,
    Version: 2022.09.27
    Any Plans to add the Duratec 3.0 V6?
    1. JITTERUSA
      Author's Response
      Yes. I was actually planning to do that engine next since I had a couple family members request it too.
  14. [HHA] Midnightrider
    [HHA] Midnightrider
    5/5,
    Version: 2022.09.27
    a bit confused the update dates on here do not match up with 2 fast racing has it not been updated on 2fast yet?
    1. JITTERUSA
      Author's Response
      Correct. 2FastRacing has a smaller community of developers so it takes longer to get approved compared to this repository. As of 8:55 AM of 09-28-2022, the current status on 2FastRacing: "This message is awaiting moderator approval, and is invisible to normal visitors." If you want to get the update right away you can download it off of OneDrive.
  15. Buddy69
    Buddy69
    5/5,
    Version: 2022.06.19.0
    Hi, this is a really cool mod. Is there any chance you can add a 1.2 i3 engine with around 130hp please?
    1. JITTERUSA
      Author's Response
      Thanks. What Ford engine are you referring to? The only I3 engines that I know that are made by Ford are from the EcoBoost and Duratec families. The only displacements they come in are 1.0L, 1.1L, and 1.5L and none make around 130HP.
  16. DARIOcaptain
    DARIOcaptain
    5/5,
    Version: 2022.06.19.0
    Maybe add the GM 2.2 I4 ECOTEC?
    1. JITTERUSA
      Author's Response
      Sorry, this mod will only contain engines manufactured by Ford, Mercury, Lincoln, and Shelby.
  17. Louie's Workshop
    Louie's Workshop
    5/5,
    Version: 2022.06.19.0
    can you add the 2.3 ecoboost please?
    1. JITTERUSA
      Author's Response
      Yes, I can.
  18. tam231
    tam231
    5/5,
    Version: 2022.06.19.0
    could u add the barra to the moonhawk
    1. JITTERUSA
      Author's Response
      Sure. Are you referring to the I6 or V8? Also, is there a particular version of the Barra engine family you want to be added?
  19. NH3107
    NH3107
    5/5,
    Version: 2022.06.19.0
    Good mod. Any chance you could add 1L Ecoboost thx
    1. JITTERUSA
      Author's Response
      Thank you. I have already added the 140HP 1.0L EcoBoost from the 2014 Fiesta to the Ibishu Covet and Cherrier FCV. I'll make sure to add more variants of this engine.
  20. Louie's Workshop
    Louie's Workshop
    5/5,
    Version: 2022.05.22
    I wonder why the file is so large. There are no custom models right?
    1. JITTERUSA
      Author's Response
      Yes, you are correct: there are no custom models. However, I use the custom sounds files from the Automation engine export. I do this because it makes each engine I have sound unique and close to the real-life engine (unlike BeamNG.Drive which uses the same engine sounds for almost every engine/vehicle). This is what causes my mod size to be so large since there are different sound files per engine. After checking my files, over 90% of the size is from the sound files.
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