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Fuel Economy 1.0.15

Track your fuel efficiency in real time - get realistic fuel economy monitoring in BeamNG.drive!

  1. Make it compatible with 0.37 while keeping backwards compatibility with previous versions

    KRtekTM
    What's Changed
    • Handle BeamNG 0.37 user directory layout by @KRtekTM in #140
    Full Changelog: v1.0.12...v1.0.13
    • Fix row visibility handling and add regression tests by @KRtekTM in #139
    Full Changelog: v1.0.11...v1.0.12
    • Account for NOx from hydrogen combustion by @KRtekTM in #117
    • feat: support configurable emission factors by @KRtekTM in #119
    • Update preview by @KRtekTM in #120
    • Display actual localhost endpoint port by @KRtekTM in #123
    • Fix Fuel Price Editor input width by @KRtekTM in #124
    • Compute direct average consumption using cumulative totals by @KRtekTM in #127
    • fix: enforce menu stacking by @KRtekTM in #128
    • fix: restore units after leaving Food fuel type by @KRtekTM in #129
    • Fix electric instant efficiency when ignition off by @KRtekTM in #130
    • Preserve trip data across game resets by @KRtekTM in #131
    • Include electric CO2 factors in trip averages by @KRtekTM in #134
    • docs: explain average consumption algorithms by @KRtekTM in #136
    • Reduce endpoint debug logging by @KRtekTM in #137
    • docs: explain average consumption algorithms by @KRtekTM in #138
    Full Changelog: v1.0.10...v1.0.11
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