awesome seeing modern north american trucks brought to beamng :D would love to see more tire options (like no words on sidewall) and curious what the difference between the torque converters (210-222) are :3
Alpha Gavril Heavystar II 1.0a
Bus & Truck Platforms of the 2001 to 2024 Year Range
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_russian_boi_Version: 1.0a- 5/5,
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4NT4R3SVersion: 1.0a- 5/5,
YESSSSSSS SOMEONE DID IT FINALLY THANK YOU SO MUCH
Would be so awesome to eventually get a tanker and dump truck based on this. Also it would really suit the armored upfit for the MD
I really look forward to where this goes, this has TONS of potential!-
Author's ResponseThank you, I'm glad you enjoy the mod. I have a lot more planned for this, here's the current mod plans sheet that also contains information regarding this mod: https://docs.google.com/spreadsheets/d/1YFDQKTg-Bhpozqz_DIIhWo19O30Pt5uGZYjdk4YqBZA/edit?usp=sharing
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KawasakiDude636Version: 1.0a- 5/5,
Overall very very nice. Way better than I thought it would be for an alpha stage. Keep it up! I do have a question though, will AC unit models be added in the future, as well as different skirt options for the bus? (low and mid, the current skirt is a high skirt). Great job and I can’t wait to see where this mod goes!!
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Author's ResponseThanks, Yes, AC units will be made for the buses & reefer units will be made for the box upfits on the trucks. As for the shirts, I am not sure yet as they are tied to the body (I'd have to make copies of the bodies for every single specific setup, including things like under-body storage compartments). I definitely want to but it may be awhile considering I did a lot of bus body work not long ago :)
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Bob99999994gVersion: 1.0a- 5/5,
Wasn't expecting much judging on the thumbnails and the mod still being in alpha, but spawning it in game exceeded my expectations. Love seeing more buses and emergency vehicles in the game. Looking forward to seeing the future of this mod
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Author's ResponseThanks. Yeah things will get a lot better over time, no doubt about that.
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Captain PakistanVersion: 1.0a- 4/5,
The unfinished descriptions, identical statistics, and other such issues, including the somewhat strange crash model, are easily dismissed for such a new & realistic mod. My biggest issue is that the thumbnails for both of the vehicles have text and are at a different angle than the regular thumbnails, making them look very out of place.
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Author's ResponseThank you. Yeah a lot of the small stuff like that will be improved in the next few updates. I've had a few others mention the dislike for the main icons so I will revert them back in the next update.
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aleg47Version: 1.0a- 5/5,
Very good mod! Even though this mod is in the "alpha" stage, it is very realistic and enjoyable to drive! I was wondering, is there a way to open the bus door without all the red flashers going off? This is now my new favorite bus mod! Looking forward to the new gen versions in the future!
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Author's ResponseThank you! Yes, you first have to turn off the mater flasher switch. This disables the ambers and the initial reds activation upon opening the door.
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Scotty ActonVersion: 1.0a- 5/5,
A fun mod to mess around with and of course roleplay with. You did pretty well I must say. I imagine tandem axles will be added later on?
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Author's ResponseThank you! Yes, tandem axles will be added along with much more. On the 'Overview' tab here there is a google sheets link that has all/most of the current progress and future plans for my modding.
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MeepmodzVersion: 1.0a- 5/5,
great mod! but though the hood cant open, so like there is only latches but no triggers to open it
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Author's ResponseOh yep, the side trigger boxes on the hood only latch/unlatch. THe hood must be manually opened/closed via node grabber or (my preferred realistec method), by switching to walk mode and mantually node grab the hood at the grille. I made a specific node to pull/push the hood that offers optimal leverage.
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TooBad46Version: 1.0a- 5/5,
You my friend, 10/10 killed it with this ! Great work, you say this is alpha . Damn i cant wait to see what youve got planned because this is way better than alpha in my books.
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Author's ResponseThank you! I truly appreciaate the kind works are review. yeah It's technically in a very early stage. I wanted to wait longer and kept delaying the public release, but soo many poeple kept bugging about it (not hate) so I just sent it out after a 3-day grind to confirm that what all was in, was mostly usable. There's going to be so much moer and thing will be so much better :)
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BLUEBIRDBUSSINVersion: 1.0a- 5/5,
great mod! probably the best of 2026 in my opinion! keep up the good work!
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Author's ResponseThank you! It only gets better from here too :)
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Author's ResponseThank you.
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singletongavin49Version: 1.0a- 5/5,
10/10 rating. its only 2 things I would've personally added and it would be the Cummins ISB6.7L and exhaust brake. and when using a Logitech wheel, it's a little hard to turn and the bus is pretty bouncy but its alright. 10/10
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Author's ResponseThanks. Yeah I do have cummins based engien planned (one is in currently, but as for the LaxxForce and that I need to make the other engine setups). The power steering has been fixed (a lot of people brought up the steering difficulty), that fix will be in the next update.
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Burger_HeadVersion: 1.0a- 5/5,
Amazing mod, I would personally rework the patterns for the emergency lights, and the headlight flashers, moreover I would try to redo the turns signals so they don't override some things, my suggestion is use the Soliad Lansdale and use it's light things. And the side lights for example, the marker light should not be overrided as a turn signal so that's a small issue there, but overall though, really good mod, deserves a 10/10.
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Author's ResponseThanks! Yeah I have plans for an update to emergency equipment, involving patterns, controls, meshes and more. Not sure if I'll change the headlight signal override, did that intentionally as a preference (allows them to be much more noticable than having the lowbeam lamp on at the same time as the signal). I will consider updating the side lights though.
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Author's ResponseThank you.
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Author's ResponseThanks :)
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SpeedyStuffVersion: 1.0a- 4/5,
Great mod, lots of potential. However I have two suggestions. To clear clutter in the vehicle selector, the PE and LD/HD series could be merged into one vehicle. The second suggestion is the addition of a Long bed from the D-series or even a custom bed to make something like the International XT.
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Author's ResponseI did consider merging the two of them together, which may happen but it's unknown if it will at the moment. I have a few reasons for why I did it that way. I have started progress on a custom pickup bed for this that should be in the next 1-2 updates.
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KevIconVersion: 1.0a- 3/5,
Definitely love the mod, although of course, it's still obviously missing a lot of the content like the simple rear lights, PBR, side steps, definitely needs more time to be worked on but it's a good mod likewise!
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Author's ResponseThanks. Yep, a lot needs to be done. I put the alpha tag on so that those who wanted the mod released (a number I can't even count up it's so many) can enjoy what is currently in. All materials are also PBR (v1.5), some just need mor material maps to ge the full effect is all.
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Author's ResponseNo problem at all :)
Thank you for the kind words and honest rating.
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