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Gavril T-series addon v0.5.0

Race parts, Trailers, car lift, containers

  1. AR162B
    Race Parts, Container, hay, dryvan trailers, car lift, container props.

    Please note:
    I have little time lately to update/fix/add stuff. Things like properly testing, jbeam finetuning and mesh/texture finishing might be incomplete.
    Please understand, if you find bugs please be specific and let me know.


    Made by AR162b for BeamNG.Drive

    screenshot_2019-11-26_12-07-24.png
    screenshot_2019-11-26_13-28-52.png

    Version 0.5.0 26-11-2019


    PLEASE READ THE INSTALLATION INSTRUCTIONS AND KNOWN BUGS BEFORE COMPLAINING!

    This mod is an add-on, not a separate vehicle. It doesn't overwrite any original file. It shows up under the original semi in the vehicle selector.

    Summary 0.2.1: Updated and added racing parts, added all trailers, added car lift.
    Summary 0.2.2: Updated jbeams and added scenario
    Summary 0.3.0: Updated jbeams, added containers, separated trailers as a separate vehicle, added dryvan trailers, bogies, dollies
    Summary 0.4.0: ????
    Summary 0.5.0: Fixed many jbeams, added stretched flatbed, added steel coil load for the flatbed and many other small stuff.


    ---

    General:

    This mod consists out of five parts:

    - common: bogies and dollies
    - dryvan: trailers based on the dryvan
    - skeleton trailers: Skeleton trailers including containers
    - containers: containers as a prop.
    - semi: the upfits and parts for the semi
    - flatbed: trailers based on the flatbed
    - extended flatbed: stretched version with exceptional loads

    ---

    Common parts:

    Clipboard01.png screenshot_2019-11-21_21-33-40.png screenshot_2019-11-26_12-21-23.png tow_hitches2.png

    bogie_single: just like the original two axle bogie but cut in half, flexbody and jbeam wise. (Uses the rear suspension parts)

    dolly: It's is a near copy of the original bogie (it uses the bogie flexbodie and jbeams), but:
    - renamed slots, nodes, rails etc (also for the suspension parts, they are a renamed copy of the bogie parts)
    - added drawbar slot
    - added kingpin attachment
    - added semi's fifthwheel flexbody

    dolly_single: like the bogie_single it is cut in half (but uses the front suspension)
    - w.r.t. the two axle dolly it has also a kingp2 attachment so it can only rotate around the vertical axis

    added a custom drawbar

    Custom Heavy Duty trailer coupling meshes
    screenshot_00562_1920.jpg

    steerable dolly: adjusted the dolly so it can steer and can raise and lower. Select the trailer as vehicle to steer


    ---

    dryvan parts:

    screenshot_00275.png screenshot_00239.png trailer_combinations.jpg screenshot_00531_1920.jpg screenshot_2019-11-17_16-10-50.png


    general:
    - Three versions available: long (regular), short and leadtrailer.
    - added a heavy duty drawbar receiver mesh and jbeam (coupler tag is tow_hitch_HD)
    - front part is a separate part
    - rear part is a separate part
    - remolded the rear frame to be used at the front
    - copied and changed the rear doors so they can be used at the front (it uses the same rear door flexbody)
    - added simple loading decks so one is able to drive between trailers
    - don't select the simple loading plate and car lift at the same time.

    dryvan_ar162b: A near copy of the original one, but:
    - changed the dolly slot to have node offset; the dolly is exactly like the bogie centered around (0,0,0) by default (the bogie slot also has a nodeoffset)
    - Added tow hitch slot
    - added kingp2 attachment so a single axle dolly can be used
    - removed the front part
    - car lift available
    - second deck available

    dryvan_leadtrailer:
    - mesh and flebody are simply cut
    - doors are moved and changed the attachment nodes
    - rear frame is moved, flexbody is remolded
    -'rear bumper' is remolded rear frame flexbody
    - added special rear bogie, stretched the bogies frame (added nodes) and added semi's fifth wheel flexbody & n/b
    - removed the front part

    dryvan_puptrailer:
    - mesh and flebody are simply cut
    - doors are moved and changed the attachment nodes
    - removed the front part
    - car lift available
    - second deck available
    - Added loads

    ---

    Flatbed Parts:

    screenshot_00577_1920.jpg screenshot_00567_1920.jpg screenshot_00587_1920.jpg screenshot_2019-11-25_20-56-46.png screenshot_2019-11-25_20-58-35.png screenshot_2019-11-25_13-55-33.png

    New in this version; I've taken the old one out and customized the official version. It was very simple as the jbeams are very similar to the dryvan. Just like the dryvan, it has a leadtrailer and a puptrailer.

    Added custom loads for the leadtrailer and puptrailer,
    A hay load as front and rear load
    A custom ramp
    A simple loading plate to be able to drive between trailers. Use 'retract' to not unfold the loading ramp to be able to drive between flatbeds.
    Steel coil, 20 ton each

    ---

    Extended Flatbed Parts:

    screenshot_2019-11-25_16-44-59.png screenshot_2019-11-25_17-22-44.png

    2 versions:
    - 30m stretched with a 55m 20 ton windturbine blade
    - 12.5m stretched with a 30m 5 ton aluminium silo

    ---
    Tanker parts:

    screenshot_00588_1920.jpg

    Not much, but changed the files a bit so it can use my Dollies and can have a heavy duty tow hook.

    ---

    Skeleton Container trailers:

    screenshot_00291.png screenshot_00243.png screenshot_00561_1920.jpg


    Removed the flatbed out of this parts as I added a complete new version in the flatbed trailer section

    Container trailers:
    - Three versions available: long, short and leadtrailer.
    - The container trailers have container 'slave' couplers, so it is possible to attach a 'prop' container.
    - The long trailer can carry a single 40ft container, but also two 20ft containers.
    - Loading decks are available to drive between trailers.

    ---

    Containers:

    screenshot_00286.png screenshot_00298.png


    - 20 & 40 ft containers
    - Added different colours as skins
    - closed; empty and loaded versions. The loaded version has a variable to tune the load.
    - open versions: with only at the rear or at both ends open. Doors available at the open ends.
    - couplers are attached; at the bottom there are 'master' couplers, at the top 'slave' couplers.
    - loading decks are available.

    NOTE:
    - the open container has a lot more nodes and beams compared to the closed versions; so choosing a closed version may increase FPS on a low end computer.
    - With a low end computer; one can increase the fps by using this container prop instead of the version from the trailers, this will devide the calculations over multiple cpu cores.
    - Unfortunately there isn't a reach stacker available (yet), so one has to place/stack containers using the world editor or carefully with the node grabber.
    - Somehow the flexbody of the doors become invisible after a crash, why I don't know.

    ---

    Semi parts:

    screenshot_00661_1920.jpg screenshot_00662_1920.jpg screenshot_00663_1920.jpg

    - updated the engine and race parts
    - updated the stinger trailer
    - added the stretched exhaust stacks
    - added a stretched T75 frame
    - added a cab protector for the log stinger trailer (sleeper slot)
    - added a upfit based on the dryvan (basically it is a adjusted pup trailer upfit) including loads and the car lift also found in the dryvan puptrailer.
    - added a stinger trailer with a container. It has container 'slave' couplers, so it is possible to attach a 'prop' container.
    - The T65 race car boxed upfit is still available
    - Added a large custom flatbed with loads and a custom ramp (basically the flatbed puptrailer
    - Added a 20' container load.

    ---

    Have fun!

    ---

    CREDITS:
    - Most new parts are based on original BeamNG parts, so BeamNG. Most textures are original BeamNG.
    - Myself (AR162b) for all the mods
    - The pre release testers
    - Dummiesman for the preset pictures made in his showroom for the preset pictures and his very useful nodetool to make moving things lots easier.
    - dadimr2450 for the updated racing engine figures.
    - Nadeox1 for his scenario making tutorial

    ---

    Know issues:
    - hay bale materials, for the semi and the flatbed
    - a collision node on the semi car lift
    - the 2 axle dolly nodes will collide with a heavy trailer (I'll also check that kingp2 node)
    - The lead trailer bogie is wobbly (frame, under guard, fifth wheel)
    - The heavy duty towhitch is wobbly
    - license plate texture for the skeleton trailers is somehow broken
    - doors and loading decks of the containers can break weird (becomes partly invisible, don't know why. Checked all deformgroups and disabled meshbreaking but no effect.)
    - The car lift hasn't fitting textures.

    ---

    Long term ideas:
    - Air deflector on the sleeper cab
    - additional spotlights on the cab or heavy duty front bumper.
    - Drop visors, antennas, other stacks, air lines (thanks Peterbilt)
    - More scenarios

    -----
    DO NOT REDISTRIBUTE (parts of) THIS MOD WITHOUT PERMISSION OF ME, AR162b!
    So don't upload it anywhere without permission!
    -----

    Like my mods? Please support me by donating via Paypal :)

    ---

    Changelog:

    v 0.1.0 13th March 2015
    First release!

    v 0.2.1 8th December 2015
    Fixed and adjusted many race parts (engine, lots of coltris)
    Added some race parts (bumpers, decals)
    Added container, hay hauler, stinger log trailers
    Added car lift

    v 0.2.2 26th December 2015
    Fixed jbeams (tires, race engine)
    Added 'port manoeuvring' scenario

    v 0.3.0 3rd of August 2016
    Separated trailers
    updated jbeams
    added dryvan
    added bogies, dollies
    added container prop

    v 0.4.0 28th of January, 2017
    ???

    v 0.5.0 26th of November 2019

    Added stretched flatbed trailers, including windturbine blade and silo
    Added steel coil load for the flatbed trailers
    Fixed the flatbed loading ramps
    Fixed and improved the dryvan car lift
    Lots of jbeam fixes
    Scenario is removed

    ---

    (Old) Screenshots:

    screenshot_00776_1920.jpg screenshot_00775_1920.jpg screenshot_00764_1920.jpg
    screenshot_00777_1920.jpg screenshot_00772_1920.jpg screenshot_00762_1920.jpg screenshot_00778_1920.jpg
    screenshot_00780_header_1920.jpg

    Images

    1. screenshot_00273.png
    2. screenshot_00582_1920.jpg

Recent Reviews

  1. Valve Anti-Cheat
    Valve Anti-Cheat
    5/5,
    Version: v0.5.0
    So happy this mod was updated. Everything works perfectly now except for the T75 Dryvan Car Lift. Once the lift goes below deck level it breaks if you try to lift it back up again.
  2. nick12345
    nick12345
    5/5,
    Version: v0.5.0
    Love the mod but cannot figure out how to get the car lifts to work.
  3. Cheetxy
    Cheetxy
    4/5,
    Version: v0.5.0
    I love this mod. Only Problem I have is that the Big Car Transporters Loading Ramp gets stuck on the truck itself when moving it completely down and up again.
  4. BaldurIsCool
    BaldurIsCool
    5/5,
    Version: v0.5.0
    Looks great, love driving my 8x8 around Italy with a grain silo. Highly recommend this to any Truck fans
  5. PresidentJukeBox
    PresidentJukeBox
    5/5,
    Version: v0.5.0
    IT HAS RETURNED!
  6. Rolph
    Rolph
    5/5,
    Version: v0.5.0
    I'm happy one of the classic BeamNG modders has returned to the scene with update for this fantastic mod.
  7. RecklessRodeo
    RecklessRodeo
    5/5,
    Version: v0.5.0
    Thank you for coming back AR! Your mods are very high quality and adds a lot to the game.
  8. sjbphoto
    sjbphoto
    5/5,
    Version: v0.5.0
    This is great! Good to see you're back! Your mods are really nice so its cool to see them getting updated.
  9. DIESEL PESMA
    DIESEL PESMA
    5/5,
    Version: v0.5.0
    Looks like T-series is back on the menu boys
  10. the offroad man
    the offroad man
    5/5,
    Version: v0.5.0
    HE'S BACK BOYS! really great mod :)
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