Beta Generic City 1.11

A large city with over 250km of roads

  1. jammin2222
    Some people have reported Loading issues with the map. I don't have an answer yet, but I do know the map loads fine for me and others. Some Ryzen users have reported 20+ minute loading times, and others don't have a problem. I assume there is a problem on their end that needs fixing. The map isn't putting any errors in the log, so there is nothing to try and fix as far as I can see. Please try the usual troubleshooting tips such as clearing cache, disabling mods, checking integrity of game files. It is also possible that the download got corrupted, as some people have PM'ed me saying the download keeps failing or is very slow. (That is beyond my control)
    I will continue to look for a solution, but I have nothing else to try right now. Please note that the map is large and has lots of stuff to load. Loading times for me are less than 90 seconds, so make of that what you will.
    If you have any helpful troubleshooting suggestions feel free to comment on the Generic City thread here:
    https://www.beamng.com/threads/generic-city-discussion-and-testing.71326/

    This is my updated version of Generic City.​
    You may have played on this map in the past, or you may even have an old copy. If you do have an old version I would recommend removing it and any cached files relating to it before installing this.

    Generic City is a large city consisting of a bunch of modular sections arranged in various ways. It has plenty of ways to kill vehicles.
    There are long straights with jumps, a highway running around the city and dirt trails leading to various farms. There is a basic landing strip/airport and various areas with industrial buildings, sky scrapers and housing estates.
    There are 5 scenarios to try too.
    It's not the best looking map ever made, but it dose loosely resemble a city.
    Whats new?
    • I added roads for the AI traffic.
    • I fixed the scenarios. (I can't remember if I managed to upload the old version with scenarios)
    • I converted all materials into .dds to reduce the file size a lot.
    • I removed a heap of bloat.
    • I added a bunch of spawn locations to choose from.
    • I corrected a lot of errors
    • I properly set anything with a collision mesh to actually use it. (The things left on visible mesh are intentional)
    • Other small tweaks I can't think of at the moment.
    I hope you get some enjoyment out of this(If you manage to load it):)

    pv1.png pv2.png pv3.png pv4.png pv5.png pv6.png pv7.png pv8.png pv9.png pv10.png pv11.png pv12.png pv13.png pv14.png pv15.png pv16.png pv17.png

Recent Updates

  1. Minor bug fixes, and clean up.

Recent Reviews

  1. Driveline Animations
    Driveline Animations
    3/5,
    Version: 1.11
    ooookay... The map is good, really good but it has one issue that honestly ruins it completely. The load times, if it doesn't start moving within 5 seconds, then it will never move. I've set it to load before leaving, 7 hours later and it's right where I left it. I think the new update may have screwed it over. My pc is more than capable of running this map so this should be looked into imo.
  2. Puycho Puychev
    Puycho Puychev
    4/5,
    Version: 1.11
    Can you please add a policestation, hospital and a fire department? And it would be nice if there was a naval "base" next to the sea. That would be epic. And can you please add a NavMesh system for the bots to follow? I want to have traffic here. This is a very good map, and it has the potential to become THE best map. If you add all of these things.
  3. You now what? Fcku
    You now what? Fcku
    4/5,
    Version: 1.11
    It`s really good map, but bots in pursuit or escape mode any time they want to crash into a pole, which upsets. Because of this, the police chase on this map always ends with an instant accident of the fugitive.
  4. damian2801
    damian2801
    4/5,
    Version: 1.11
    its nice to drive around in.it didnt take me an hour to load in.although a bit after spawning in there was a couple freeze frame moments but after that it was fine. and im not sure if it was on accident but the thing in the default spawn seemed to have a concrete texture and there was no roads in the texture and and half the highway doesnt appear on gps. .other than that its decent.
  5. The mad driver
    The mad driver
    4/5,
    Version: 1.11
    a great, awesome, and nice-looking city for driving and taking photos, the only reason why I didn't give a 5-star rate is related to a long time of loading it, over this issue great map.
  6. Chuck_Norris_
    Chuck_Norris_
    2/5,
    Version: 1.11
    Good map but refuses to load for me I've waited 15 mins now, i have 16gb 4000Mhz ram, Ryzen 5 3600 & GTX 1060 3gb, my PC handled the map just fine in the past but with the latest update it no longer works
  7. >Dark_
    >Dark_
    5/5,
    Version: 1.11
    Loading took 25-30s, which is totally fine for my old hdd.
    Stable 60FPS, with NPCs, maximum graphics and some songs playing in browser. Guess, that loading problem involves only Ryzen CPUs.
    My CPU is: i5-9600KF 3.70-4.60GHz (via intel turbo)
  8. Ewk1200
    Ewk1200
    1/5,
    Version: 1.11
    Has crashed my game before it loads. I don't know why, I have a pretty good computer too. (Blaze II) I still have yet to even see the city, it crashes in the loading screen.
  9. BADSUPRA0708
    BADSUPRA0708
    5/5,
    Version: 1.11
    Pretty good but why Is THere A sign Telling me to smash into a wall at 120 mph lol
  10. Zopiac
    Zopiac
    2/5,
    Version: 1.11
    Like others, I cannot give this a wholly negative review as once it eventually loads, it proves to be a decent map. But that's after 28 minutes of being completely locked up on a loading screen. Normally my FPS counter overlay stutters during loading but in this instance it spends almost the entire time utterly frozen. At one point said counter listed a frametime of 1,075,597ms, to put it into perspective.

    Los Injuras is eleven times the size of this map but takes only forty seconds to load in. I downloaded this map both through the ingame repo browser and from a web browser, and the checksum is the same. I don't know if the issue then lies in an error loop that eventually exits, a settings incompatibility that fails to load things properly, or some anomaly in the map itself that causes this.

    At least it doesn't have the same memory leak that some other maps have which fill up my RAM and crash the game within seconds. RAM usage is stable throughout nearly the entire the loading period, CPU is pegged at 4.2GHz and stuck at about 30% for me, mostly across three cores, but with none of them maxed out or at a steady usage, although looking at the usage graphs it's likely that one repeating function is switching between them as when one is at 80%, the others dip down to about 20%. Other cores are between 10 and 20% for the duration. Disk usage is also nonexistent, which is to be expected from a map that is under 600MB when uncompressed.

    Definitely not simply something that 'the user' is doing wrong.

    Specs:
    Ryzen 5 3600
    GTX 1070
    32GB DDR4 3200MHz RAM
    SK Hynix Gold 1TB SATA SSD

    As for the actual map though, it's splendid for what it is and what I like. I haven't explored all of it, but aside from some overuse of city grid layout it could well be straight out of GTA or Burnout Paradise. In fact, it beats the pants off of the Los Venturas map that got ported over to Assetto Corsa in drivability. One negative I did notice with the map is that on curved slopes, on road and in the parking garage particularly, the geometry is low-poly enough that I can feel it in the suspension, just a slight clunk-clunk-clunk as I take the corner. The worst part design-wise is the highway, with far too extreme of grade and poor entry/exit placement, but it's fun in its own right and can be enjoyed so long as you don't think of it as a logistical advantage to quickly get to one, uh, borough to another? Then also from up there you can see the monotony of the skyscrapers painting a very boring skyline, but that's not an issue when driving in the streets, really. Knowing these faults I'd still easily give it a 4/5 star rating normally. Drove around for fifty minutes having a great time before trying to see if loading it a second time would be significantly quicker (it wasn't) or if disabling all other mods helped (it didn't).

    So sure, I dip down to 50-70 FPS in some areas with my graphics settings, instead of the 100+ I'm used to seeing, but it's worth it. The loading time though... not so much. Maybe if I felt like driving right after watching a movie or eating dinner. I hope it can be resolved, because for <300MB it's pretty great to mindlessly drive through or zip up and down the "highway".
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice