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Gravitational Racing 1.3.3

A sequel to gravitational stunting, with rack tracks and full dynamic gravity

  1. Texture fixes + some more misc changes

    Just a few more fixes and changes:
    • Fixed textures being overwritten (as far as I know at least - I couldn't replicate this problem again)
    • Also fixed orange key having a missing texture
    • Updated the hub-world platform - each scenario is a circle and bridges are less pointy + less likely to eat your car
    • Stopped starting Jupiter moving around until scenario starts in Planetary Perils - makes it less waiting for it to pass to start the scenario to not lose time
    I have been made aware of the fact that BeamNG has an N-Body system for dealing with celestial bodies so I'm going to try and see if I can move over to that system instead of wind. Also, I have some new scenarios planned with new celestial types + challenges though I still need to finish an update to my Car Games mod first :D
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