Just a few more fixes and changes:
I have been made aware of the fact that BeamNG has an N-Body system for dealing with celestial bodies so I'm going to try and see if I can move over to that system instead of wind. Also, I have some new scenarios planned with new celestial types + challenges though I still need to finish an update to my Car Games mod first
- Fixed textures being overwritten (as far as I know at least - I couldn't replicate this problem again)
- Also fixed orange key having a missing texture
- Updated the hub-world platform - each scenario is a circle and bridges are less pointy + less likely to eat your car
- Stopped starting Jupiter moving around until scenario starts in Planetary Perils - makes it less waiting for it to pass to start the scenario to not lose time
Dismiss Notice
In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming days mod approvals could be slower than normal.
Thank you for your patience.
Gravitational Racing 1.3.5.2
A sequel to gravitational stunting, with rack tracks and full dynamic gravity