Beta Gravitational Racing 1.3.2

A sequel to gravitational stunting, with rack tracks and full dynamic gravity

Tags:
  1. Misc fixes

    Darthbob555
    A couple more misc fixes:
    • Fixed the tutorial level not working
    • Fixed a potential conflict in hubworld names with the Car Games and Intersection mods
  2. Improvements and Code Cleanup

    Darthbob555
    Fixes a few broken things and cleaing up of the code:
    • Fixed the time targets for Explosive Force and Ticking Timebomb
    • Fully commented every function
    • Added in error handling with better messages to track down bugs easier
    • Fixed the console breaking when printing out info
    • Fixed last checkpoint to high in Reverberance
    • Fixed immunity after a reset - should prevent most problems with resetting near celestials
    • Fixed track (right) UI in hubworld erroring
  3. 0.19 Fix + supernovae

    Darthbob555
    This update fixes a few issues with the previous version and those introduced by the new 0.19 update as well as some new scenarios and supernovae.

    - Fixed track overview not showing in hub-world
    - Fixed player being spawned in the wrong place in Layered Instability
    - Fixed trails disappearing after resetting a scenario
    - Fixed end-screen UI's buttons not working when clicked
    - Some code cleanup/general improvements:
    - Better handling of laps
    - Cleanup of function descriptions
    - Adjust...
  4. Savefile fix

    Darthbob555
    This update fixes an issue where saving to the savefile would not happen and some other minor things:
    • Stars now have the material attribute emissive so will now show up at night
    • Added some internal functionality to allow the Celestial Creator to work
  5. The Big Update

    Darthbob555
    This is the next big update with plenty of changes and improvements. More features were intended (such as supernovae, more scenarios, championships and a trophy/medal room) but will be introduced later down the line instead.

    One thing to note is that, due to the behind-the-scenes clean-up and improvements, my UI mod, Celestial Creator, will be temporarily outdated and will no longer work. I will update this in due course, but it may be a little while as I need to redo sizing...
  6. New tracks + celestial type

    Darthbob555
    The first content update brings a new celestial type: unstable and 4 new scenarios. More celestial types are planned (both supernova and exotic are nearly ready and so will be in the next content update).

    Savefiles are compatible and should be automatically updated when you enter the hub-world. To unlock the first scenario of this update, you will need to either have completed "Motorway" or gotten 10 medals


    Main:

    • New...
  7. The fix to the Fixes update

    Darthbob555
    The last fixes update broke some things (how ironic :p) so heres a fix for the fixes:
    • Fixed an error causing teleporters to stop working in the hub-world
    • Fixed incorrect cache file causing hub-world to have invisible walls - this will require you to clear your cache for this to take effect (save file will be moved as well so you will have to go to your BeamNG.drive directory and go into the backups directory and find the file called...
  8. Texture fixes + some more misc changes

    Darthbob555
    Just a few more fixes and changes:
    • Fixed textures being overwritten (as far as I know at least - I couldn't replicate this problem again)
    • Also fixed orange key having a missing texture
    • Updated the hub-world platform - each scenario is a circle and bridges are less pointy + less likely to eat your car
    • Stopped starting Jupiter moving around until scenario starts in Planetary Perils - makes it less waiting for it to pass to start the scenario to not lose time
    I have...
  9. Additional Fixes

    Darthbob555
    This update is another small one which contains an update to fix the printing to console function breaking, which could cause certain celestials to stop updating and fixed a problem where a star would ignite a vehicle that didn't exist. Also includes a few more code cleanups ready for the new UI.

    I have some ideas for future content for this mod, though I might work on some more quality of life features first ;)
  10. Additional Tweaks

    Darthbob555
    Some further tweaks to accomodate the new Celestial Creator UI and to cleanup a few things:
    • Stars now emit light - looking into black holes absorbing/emitting darkness if that's possible
    • Reduced the texture for neutron stars as it was 5x the necessary size
    • Improved the public interfaces for some classes which increases both readability and code communication
    I am super close to finishing up the Celestial Creator UI for freeroam use, just a few tweaks to go and it's...
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice