Beta Gravitational Racing 1.2.1

A sequel to gravitational stunting, with rack tracks and full dynamic gravity

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  1. Savefile fix

    Darthbob555
    This update fixes an issue where saving to the savefile would not happen and some other minor things:
    • Stars now have the material attribute emissive so will now show up at night
    • Added some internal functionality to allow the Celestial Creator to work
  2. The Big Update

    Darthbob555
    This is the next big update with plenty of changes and improvements. More features were intended (such as supernovae, more scenarios, championships and a trophy/medal room) but will be introduced later down the line instead.

    One thing to note is that, due to the behind-the-scenes clean-up and improvements, my UI mod, Celestial Creator, will be temporarily outdated and will no longer work. I will update this in due course, but it may be a little while as I need to redo sizing...
  3. New tracks + celestial type

    Darthbob555
    The first content update brings a new celestial type: unstable and 4 new scenarios. More celestial types are planned (both supernova and exotic are nearly ready and so will be in the next content update).

    Savefiles are compatible and should be automatically updated when you enter the hub-world. To unlock the first scenario of this update, you will need to either have completed "Motorway" or gotten 10 medals


    Main:

    • New...
  4. The fix to the Fixes update

    Darthbob555
    The last fixes update broke some things (how ironic :p) so heres a fix for the fixes:
    • Fixed an error causing teleporters to stop working in the hub-world
    • Fixed incorrect cache file causing hub-world to have invisible walls - this will require you to clear your cache for this to take effect (save file will be moved as well so you will have to go to your BeamNG.drive directory and go into the backups directory and find the file called...
  5. Texture fixes + some more misc changes

    Darthbob555
    Just a few more fixes and changes:
    • Fixed textures being overwritten (as far as I know at least - I couldn't replicate this problem again)
    • Also fixed orange key having a missing texture
    • Updated the hub-world platform - each scenario is a circle and bridges are less pointy + less likely to eat your car
    • Stopped starting Jupiter moving around until scenario starts in Planetary Perils - makes it less waiting for it to pass to start the scenario to not lose time
    I have...
  6. Additional Fixes

    Darthbob555
    This update is another small one which contains an update to fix the printing to console function breaking, which could cause certain celestials to stop updating and fixed a problem where a star would ignite a vehicle that didn't exist. Also includes a few more code cleanups ready for the new UI.

    I have some ideas for future content for this mod, though I might work on some more quality of life features first ;)
  7. Additional Tweaks

    Darthbob555
    Some further tweaks to accomodate the new Celestial Creator UI and to cleanup a few things:
    • Stars now emit light - looking into black holes absorbing/emitting darkness if that's possible
    • Reduced the texture for neutron stars as it was 5x the necessary size
    • Improved the public interfaces for some classes which increases both readability and code communication
    I am super close to finishing up the Celestial Creator UI for freeroam use, just a few tweaks to go and it's...
  8. Minor improvements for upcoming new freeroam feature

    Darthbob555
    A few more changes and improvements; mainly, to allow for a new UI that will allow you to spawn any celestial with multiple options (including pathing) in freeroam - this will likely be dependant of this mod but will be a separate download so I can put it in the UI section.

    Besides that is some minor changes:
    • Fixed spelling mistake in forceful descent
    • Fixed an issue where the medals at the end screen UI would not animate properly
    • Adjusted some code to account for an upcoming...
  9. Reset Key Fix

    Darthbob555
    This update is a fix to the reset key not working. The key is 'H' and at the moment cannot be changed (this is intended to be temporary until I can find a better solution to this so hopefully this will be configurable later)

    I also fixed a typo in one of the scenario descriptions and adjusted the hubworld description to ammend the reset key.
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