I love the concept of AI traffic in BeamNG (I once suggested it on the forum including the idea of teleporting AI cars when they're out of view) and it's amazing that it can be done via a mod. I didn't know that. Amazing work and I look forward to more scenarios like this. I have yet to beat this one but I enjoy the challenge and the "life" that AI traffic brings to BeamNG.
This is well done, gives nice immersion and car used is actually lots of fun to drive with gamepad (did not try with a wheel yet), my 2nd attempt was 2.35.9, noticed you can cut straight to last checkpoint, from right side of bus stop, maybe add some rock or something there?
I enjoyed this scenario a lot and the traffic is cool addition to the scenario, it makes the roads/map alive. Also, after retrying 5 times on my not - so - good lappy, I was finally able to set a time of 2 minutes 45 seconds. Expecting more scenarios like this in future!
Wow, this is an amazing scenario, these are my favorite kinds of scenarios.
You did an excellent job with this and I really hope you do more of this type, if you have the time and will to do so, of course! :)
There's gotta be a way to remove the insides/parts of cars so it's less laggy? Could you use mods in the script to have vehicles with fewer parts instead of stock vehicles (replace stock vehicles with mods' scripts). I couldn't find the discussion section lol. Sorry!