1. Game not starting lately?
    Fixed in
    More information available here

    Dismiss Notice
  2. Intel iGPU (6xx series) crashes
    Fixed drivers available!
    Instructions here

    Dismiss Notice

Beta Hill Climb Test 0,3

Map for full testing of the capabilities of SUVs and their suspension

  1. Optimization and content update!

    To begin with, I would like to thank all, without exception, the people who downloaded this map !!!!! I was hoping for 3000 downloads in a week, but in just 5 days you have collected more than 6000 !!! I was extremely surprised and immediately sat down to do the update. I can say that it turned out to be very successful and productive.
    Major changes:
    - added 12 more tests
    - Added arrows indicating directions in each test
    - 6 water tests were added (now besides the fact that you need to drive all the way, you also need to make sure that the engine does not flood, the last test will be very difficult due to the high water level).
    - added a new texture.
    - optimization.
    At this point I need to stop and tell in more detail. General changes for optimization:
    - all particles removed.
    - removed the water surface from below.
    During the creation of the map and its last tuning, I saw small problems with FPS. Later I saw a few comments about this. Particles are the main culprit for low FPS. I added them for showiness, so that the platform would hang "as if due to the operation of the engines." But the particles heavily loaded the system and I completely removed them. Water also had to be removed, since it also affected the FPS.
    So, what happened in the end with optimization. Previously, I had from 35 to 70 fps (I have a gtx 1060 on 6 GB). The minimum FPS was = 30.
    Now I have from 70 to 110 fps. Minimum FPS = 65.
    And this despite the fact that the map has doubled in size.
    Now I have some doubts about releasing further updates. After all, they will load the system even more and lower the FPS. I really want to make this map 2-3 times more, but I'm afraid for poor performance even on strong systems. Therefore, I will try to further improve the optimization if you continue to download my map)
    Also important news is that I changed several textures on the map. Now it is not completely white, in some places there is a gray color. Yes, it’s not much, but I’m starting to understand programs and how things are with texturing. In future updates, expect more colors and textures and new challenges.
    If the map has more than 15,000 downloads before the New Year, it will receive a major update until approximately January 14, 2020.
    Unfortunately, beamng can’t work normally and issue mods, so the update may come out even after the New Year (although I released it on 12/25/2019).


    1. screenshot_2019-12-25_20-51-52.png
    2. screenshot_2019-12-25_20-52-01.png
    3. screenshot_2019-12-25_20-52-07.png
    4. screenshot_2019-12-25_20-52-21.png
    5. screenshot_2019-12-25_20-52-38.png
    6. screenshot_2019-12-25_20-52-48.png
    7. screenshot_2019-12-25_20-53-09.png
    8. screenshot_2019-12-25_20-53-19.png
    9. screenshot_2019-12-25_20-53-27.png
    10. smallgrid_previewjpg.png
Return to update list...
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice