BeamNG has a lot of tracks and race courses but not many drag strips.
This map attempts to rectify this problem and adds in five different drag strips. The first drag strip is short and will take 20 seconds with a drag car to complete.
The second drag strip is much longer and generally allows cars to reach their top speed before crossing the finish line.
Both drag strips have room to slow down and sand is placed for convenience on the first drag strip to aid the slowdown. The second drag strip exceeds the terrain and therefore a wall is supplied for the same effect after an extension of the terrain for some braking distance.
The next three are for cars that have good suspension travel, likely an offroad car will suffice nicely.
There is also a RoC track which allows you to race the AI in a technical track.
As well as this, there is a twisting mountain track that features tight hairpins and long straights to put race cars through their paces.
Not quite finished but the bulk is there, a Le Mans track is situated to the left of the spawn point that containers two bridges and some technical chicanes and corners to put your car through its paces AI not fully implemented)
Now in Beta! - as always, feedback is appreciated to improve this map.
List of things to add:
Video for the new Le Man track (not yet finished):
- Signs for the distance of the drag strips
- Fill in the Le Mans track in the center
- Sort out the barriers around the Le Mans track
- Fix some misc issues such as terrain collisions (most notably at the starting mountains)
- Add scenarios! (many planned)
Outdated Hirochi Drag Strip (and Le Mans track) V0.10.1
Hirochi already have a raceway, so why not a drag strip? (also, Le Mans track)