Beta Hybrid Citybus 8.0.0

A custom configuration for the Wentward DT40L bus that adds a real hybrid-electric drivetrain

  1. Arcanox
    Note: this mod requires the Arcanox Core mod in order to work.

    Note: This mod, as of version 8.0.0, supports BeamNG game versions up through 0.23. Future game versions may work, but may experience issues until I am able to update this mod for those future versions.

    parts_all.png version6_preview1.png

    To learn how the mod system works, I created this experimental new configuration for the default Citybus that adds a hybrid drivetrain similar to the hybrid buses found in larger cities like Chicago and NYC. This configuration includes a custom eCVT transmission, which has a built in electric motor for boosted torque and "regenerative braking" which slows down the vehicle using the resistance of the motor (which captures kinetic energy into the battery and, on a real hybrid vehicle, reduces wear-and-tear on the friction brake system). The engine on the bus even shuts off when it's not needed (such as when approaching a bus stop or a traffic signal) to conserve fuel!

    This configuration is especially great on the "West Coast" map, as the increased torque helps when climbing the steep city inclines, and the regenerative braking likewise helps when descending these inclines.

    There are pre-made hybrid configurations (city_hybrid, zebra_hybrid, and race_hybrid), or you can change an existing configuration to hybrid by changing the transmission selection:


    There's also a full-electric version of the bus using the hybrid system's powertrain but with a much larger battery instead of an engine!

Recent Reviews

  1. Kennethrobinette\
    Version: 8.0.0
    The only thing is you seem to have to disable a separate mod, the "wentward expansion pack", or else you might run into various issues. Other than that, it's pretty good. Although the stopping at 14mph is kind of strange, I'm used to the New Flyer XDE40 hybrid system, where it has much more logical engine shutoff timing. But that's also just a small thing.
  2. TMccanna
    Version: 8.0.0
    Very nice mod, seems to work fine for me, i think it would be cool if you made hybrids for all the cars in game like some weird restomod burnside or something for instance
  3. Argo_Not
    Version: 8.0.0
    Not sure if it's just conflicting with other mods, however after a few seconds of driving, the vehicle will freeze up and not allow me to control it. Respawning the vehicle still leaves it bugged, only fix is to spawn another vehicle, and then spawn the hybrid bus again.
    1. Arcanox
      Author's Response
      I'm going to guess it's probably some other mod conflicting, or you're encountering the one known bug in 8.0.0 that I haven't had a chance to fix yet.

      I'm only able to reply to each review once; can you please post something in the discussion thread and include your "BeamNG.log" file from after you experience a crash?
  4. Greeniac
    Version: 8.0.0
    beeg prius
  5. Mullayho
    Version: 8.0.0
    It has a sub-9s 0-60. That's better than my daily. I am ofended
  6. Andrew B.
    Andrew B.
    Version: 7.1.0
    The resource is great but I am only having one issue. That is that the Core Mod that is required for it and the App that you need to run doesn't display when the bus is being driven. I have also come across another issue, I am not able to drive the Electric Model as it doesn't work and just doesn't allow me to drive the bus.
    Version: 7.1.0
    This is so realistic.
  8. elililo
    Version: 7.1.0
    This is incredible! Everyone that love driving buses in BeamNG should download this.
  9. jloc
    Version: 7.0.0
    Works pretty well. I like it.
  10. DaddelZeit
    Version: 6.0
    This needs to be in the main game
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