shading from quarterpanel/door is noticeably different. i would rate it 5 stars because it's pretty minor, but i already made you aware of it in the beamng discord. you have to manually do sharp edges on the trim because setting the edgesplit to the suggested 60 degrees doesnt hit that area like it does on the vanilla car. there's also the trim on the roof you should add sharp edges too iirc. in blender 2.79 this is located on the left under the shading/uvs tab, not sure about 2.8.