This update fixes the common crashes when loading the scenarios, as well as some other misc changes and fixes:
- Fixed common crashes when loading and unloading scenarios
- Fixed scenario "Circular Carnage" not loading
- Fixed scenario "Circular Carnage" display the wrong medal scores when loaded
- Fixed target car takedown message showing again if hit multiple times
- Fixed trees in "Down Below" not rendering at far distances
- Fixed multipliers not playing the correct sound file
- Fixed "Parking Perils" ending too quickly
- New dev bests:
- "Over the Edge": 350472
- "Circular Carnage": 626346
- (If you got a dev best medal in one of these levels, which is now less than the new one, then you'll loose that medal)
- Adjusted the scores for "Over the Edge", due to brake changes
- Sped up the end screen effects
A few people have asked about why the mod is in alpha, so here's a general update of the mod:
This mod has been in alpha for a little while but I'm working on the next big update - currently, the mod feels more of a sandbox system with no real direction. There's a lot of features I want to add that Burnout has done previously (unlock cars as you go; some cars have better explosion power than others), though working them into the mod is going to be tricky. The hubworld has grown on me since I first made it, so that might stay the same.
Anyways, small bug-fixes and changes may happen intermittently, but there will be some big changes happening sometime in the near-future - I appreciate all the support and critique so far; I always appreciate feedback and bug reports!
Outdated Intersection 0.1.2.3
Burnout style crash junctions, with pickups and carnage o'plenty!