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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Experimental JATO and Ram Plow for Everything 3.1

The mod everybody wanted but nobody made it because it's too much work for something this dumb.

Tags:
  1. Burst to the Sun

    Agent_Y
    Added back Sunburst support

    Added small ram plow
    a.png
  2. Bruckell Nine support

    Agent_Y
    Bruckell Nine support
  3. Compatibility with universal dummy mod

    Agent_Y
    Added extra slot for universal dummy mod so you can use them together. That mod also receives a slot for this mod too. Please don't equip both mods in both slots at the same time or else the car explodes.
  4. Brightness fix

    Agent_Y
    For whatever reason the last game hotfix made the material super bright, should be fixed now.
  5. New model, MD-Series support, tunable rockets for trucks

    Agent_Y
    The mod now uses the 3D model and textures from the vanilla JATO rocket used on the T-Series. So less file size and looks better.
    I also added support for Gavril MD-Series, and also added tunable versions of all vanilla JATO rockets like I had previously with the citybus. So now you can go super fast with D-Series, MD-Series and T-Series. T-Series is especially cool as its tires can somehow survive speeds up to 1000 km/h. Have fun!
    1.png a.png
  6. BX support

    Agent_Y
    Renamed BX folder to make it work again, also removed the light bars as they were useless
  7. Fixes

    Agent_Y
    Fixed Gavril T-Series support after remaster. Rockets now spread out more because they would clip with the wheels otherwise (front wheels have self-collision since remaster). You need to activate them with the UI buttons because the truck already occupies the key binding used by the rockets.
    Also attempted to fix the issue that happens on controllers with axis input, but can't test it properly since I don't have one.
  8. Update for BeamNG 0.30

    Agent_Y
    Added support for the new Hirochi Aurata and reduced input lag.
  9. JATO now activates by T key by default rather than by throttle

    Agent_Y
    Apparently I forgot to make that change before, and I thought I made it. Also fixed the weird issue where having throttle mapped to a controller input would activate JATO by throttle even if the button control was selected.
  10. Added support for Soliad Lansdale

    Agent_Y
    Second smallest update ever, nothing too significant
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