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Kolas-Gamergull AI Circuit Race Scenarios: Vivace 1.3

It is a racing scenario pack against AI opponents on the racetrack. Supports official and mod maps.

  1. Kolas
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    screenshot_2022-07-22_20-30-03.png screenshot_2022-07-22_20-35-55.png screenshot_2022-07-22_20-39-43.png
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    Kolas-Gamergull AI Circuit Race Scenarios: Vivace

    I wanted to see how the BeamNG AI would perform against a player on the racetracks, and I created this mod made with the template of Gamergull's G.A.R.S. mod. The scenario pack has official maps and also some ported maps too.

    The scenarios have custom variables in the race.json files for maximizing the AI's track performance. This means instead of a static value of the parameters, in some parts of the track the AI will take much more risk to turn their cars on the corners faster. With these variables, in some maps, the AI lap times are more than 4 seconds faster against before. The pack can be expandable if the maps has a decal road for the AI.


    Along with the official maps, you need these maps to play all scenarios.
    The list of the maps:
    #1 West Coast
    #2 Hirochi
    #3 Automation
    #4 Lakeside
    #5 Spa (fix needs to be applied, from the links section)
    #6 İstanbulpark
    #7 Imola
    #8 Laguna Seca
    #9 Brands Hatch
    #10 Nurburgring (fix needs to be applied, from the links section)
    #Bonus Nordschleife (fix needs to be applied, from the links section)

    The links to the mods are in the discussion thread.

    Even if you had these mods before you should check them from the links section, they might include a fix or an update for the ai path.


    Notes:
    -The AI uses late braking also trail braking, you cannot past them by braking.
    -They might press to brake in a turn where you are not expecting.
    -The AI has awareness but only to what is on their forward, if you stay side-by-side the AI will probably push you out.
    -In close racing, they might hit you from back if you brake early in the racing line.
    -Do not leave the racetrack asphalt, part of your vehicle must be on the asphalt and the kerb does not count as a road. Otherwise, you can get a penalty.
    -If your pc cannot run this scenario over 30fps the ai will not behave correctly.



    Credits:
    Gamergull - By adding extra features to the G.A.R.S. mod, it would not have been possible to prepare this mod for me without his work in this scenario pack, huge thanks :)
    Kolas - Preparing the race files, preparing the scenarios, making sure the AI is driving properly and improving its performance where needed, many hours of testing and laps

    If you want to support my work, consider donating here: https://www.buymeacoffee.com/kolas

Recent Reviews

  1. coyoty
    coyoty
    5/5,
    Version: 1.3
    Very nice. I truly enjoyed it.
  2. KillerBee 2
    KillerBee 2
    5/5,
    Version: 1.3
    This was the best for spa until recently. The Ai are back to crashing into the wall. I have reinstalled it and still have the issue.
  3. GamerRukky
    GamerRukky
    5/5,
    Version: 1.0
    Great mod but for the Spa race all of em crashed at T1
    1. Kolas
      Author's Response
      There is a fix for the map in the discussion channel, check out the links section
  4. Gamergull
    Gamergull
    5/5,
    Version: 1.0
    Happy to see this released! I'm surprised at how much this really pushes the limits of BeamNG racing AI. They are still jerks sometimes, though (I'd love to improve that somehow). I played the races with a gamepad, and they are extremely challenging to reach first place (or even survive). These scenarios are not for the faint of heart. I'm looking forward to improvements!
  5. miskaflixazoxy
    miskaflixazoxy
    5/5,
    Version: 1.0
    very aggressive ai ~ i like it
  6. hotak
    hotak
    5/5,
    Version: 1.0
    this is the mod we all needed
  7. Nekkit
    Nekkit
    5/5,
    Version: 1.0
    First ever mod that brings challenging and realistic races to the game. 10/10
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