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In the upcoming weeks mod approvals could be slower than normal.
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Alpha Less-Poptarty Rider for the Hirochi Outlaw v0.80.1

A rider for the Outlaw... who won't fit as nicely in a standard toaster

  1. The knee-bone's connected to the... ???

    oioioioo
    This update prominently features a complete, from-the-ground-up rework of the rider .Jbeams to address some issues the current riders suffered from.


    ===ALL CHANGES===
    --- JBEAM STRUCTURE ---

    - Removed torsionBars from riders to eliminate the exploding problem. (Replaced with L-Beams)

    - Remade the entire rider .Jbeam from the ground up due to issues with the L-Beam leg rework. (The thigh would always turn backwards or fold, there weren't enough "pelvis" nodes to properly limit movement before)

    - Fully-enclosed rider .Jbeams with triangles to minimize the riders sticking to the bike (Still some sticking, but greatly reduced)

    - Riders are now properly weight-tuned, both in terms of total-weight AND weight-distribution. (Male rider weighs ~190lbs, female ~140lbs)

    - All nodes and triangles are now the appropriate material/groundModel, instead of all nodes being "NONE," and all triangles being rubber.

    - Continuity between the two rider .Jbeams is now a lot better. (Before they had a bunch of descrepencies and things that were missing from one or the other)

    - The riders' back jiggling is now more-or-less gone because it was technically a bug the way it was done before. The properly-shaped structure isn't very jiggly. (I may try some things to bring this back later, if only to appease @bonkarton lolol)

    --- 3D MODELS ---

    - Separated sections of the model into different materials. (This will be utilized fully once I finished the selectable rider-skins)

    - Made male riders' thighs thiccer as he looked kinda like a stick-boi initially.

    - Gave male rider a bit of a "chest" so he doesn't look as much like a bag stretched over some bones lol

    - Nerfed some "creases" on the female model so it looks more like she's wearing a racing suit, and less like latex... (May have been taking too much direction from the little man when I initially made her model lol)

    - Checked-on and corrected polyflow of both models as best I could.

    - Re-un-wrapped both models and tried to ensure they overlap as perfectly as can be. (This will be important when they share selectable-skin textures)

    --- TEXTURES/COSMETICS ---

    - Created alternate rider clothes/shoes/etc. (Not available yet, need to be redone first)

    - Created .Jbeam-selectable textures. (A first for me. I was shocked when they worked!)

    - Helmet and visor are now colorable, although there aren't many options AND they aren't "polished" yet.





    You can read my personal change-notes in the "TO DO.txt" included in the mods' .ZIP

    Enjoy!
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