Here's a level using only BeamED for just about everything; terrain of course; I used decal roads for the road surface, road lines, curbs, and race groove; and used mesh roads for the guardrails, tire walls and fencing. The only part that was imported was the building structures and signage.
Brand new overview video by HighDef
Here's a review by WhyBeAre.
This project was just going to be a test bed for trying out some ideas with the Beamng terrain system, but after the new editor smoothed it out, it turned out too good to keep for myself (like I tend to do).
This map was made using the lazer scanned elevations from the rFactor 2 version of Lime Rock Park as a base for my BeamNG terrain. I used the assets from my original rFactor 1 track to populate it with buildings and signs. The New Mountain Course is a modified version of the Grand Prix Legends layout. I used USGS DEM's as a reference for the hills surrounding the track.
I left the AI scenarios out of the current version because 0.8 broke them. You can still manually set up AI and they will navigate fine.
I'm remaking the Mountain Course using an outline I found in the LIDAR map, left when it was bulldozed in the 1950s. The marks match up with most of the actual planned track route. Most of it is gone or heavily eroded, so I will have to model over it completely to make it into a race track. I can also redo all of the surrounding terrain using my new resources.
Ive nearly perfected my BeamNG specific modeling technique, so there will soon have better quality walls, curbs, and fences for this venue. Just wait for the completion of my LIDAR update of Road Atlanta.
Lime Rock Park 2.01
A 100% BeamNG made version of this awsome real world race track located in Connecticut.