Locate & Apprehend - Utah 2.2

Locate, and apprehend a reckless driver in a Moonhawk.

  1. Gamer Alex (AlexKVideos1)
    Locate & Apprehend - Utah
    Locate & Apprehend 3 is now revised to be more challenging. In Locate & Apprehend - Utah you have to try even harder in order to find the suspect. You are driving an unmarked Grand Marshal, and the suspect is in a gray Moonhawk. You have 20 minutes on the Utah map to find the suspect. The AI mode is set to 'Random' meaning you could theoretically sit in a spot, and the suspect could past you. It's up to you. Make sure you are careful, as you can destroy your car to the point where you fail the scenario. Good luck.
    Stop the suspect, but don't destroy your vehicle.
    Utah, USA
    Moonhawk (Opponent)
    Unmarked Grand Marshal (Player's Car)

    Use the Install button or drag the zip folder into your BeamNG.drive mods folder: Documents\BeamNG.drive\mods


    The AI vehicle can sometimes get stuck, or crash, causing the count down timer to activate, and the scenario to end. This is a game issue, nothing I can do to fix it.

    Originally known as Locate & Apprehend 3 Revised

    Do NOT write a review that mentions any bugs or glitches as the main topic. Any bugs, or glitches, please put them in the Discussion tab, or PM me.
    Graf LOLtube likes this.

Recent Updates

  1. Patch 2.2
  2. Patch 2.1
  3. Update 2.0

Recent Reviews

  1. PolishPetrolhead
    Version: 1.3 (
    33.76 gg ez
  2. Ori and Naru
    Ori and Naru
    Version: 1.2 (0.5.5)
    Very nice, lots of fun.
  3. Bertanius
    Version: 1.2 (0.5.5)
    Plenty of fun! As others have said random spawn locations would be epic. Having one where it selects a random vehicle so each chase would be completely different would be an interesting concept too.

    Only issue I can see is that if the AI gets stuck on their own the countdown still activates, making it so you can win without even finding them.

    5 stars from me.
    1. Gamer Alex (AlexKVideos1)
      Author's Response
      Sorry for the late response. When it comes to random spawn locations, I'm not a very good coder, so this might be hard unless I learn more about coding. What I can do it put the vehicle very far away, and have it on random. This would create replay value in a easy way. Lastly, there is nothing that can be done about the AI. For me, there's no other way around the issue of the timer counting down when they get stuck.
  4. carkillerman12
    Version: 1.0 (0.5.5)
    Love it

    I did a video on it on my channel Terrain Twister!

    check It out
  5. LoosSerine
    Version: 1.0 (0.5.5)
    32.76s woop woop, it is easy but still fun :D
  6. KennyWah
    Version: 1.0 (0.5.5)
    It's good, but needs improvement, other reviews spoiled it, I got 31:53. I recommend finding a way to script the other car to spawn in a random AI-derivable location and random so that it's different each and every time to allow for more re-playability.
    1. Gamer Alex (AlexKVideos1)
      Author's Response
      I'll take that into consideration. Thanks for the feedback. I could do that in newer ones.
  7. SillDeividas
    Version: 1.0 (0.5.5)
    ez, 34,51 - turn left :D
  8. Vinh
    Version: 1.0 (0.5.5)
    :D awesome
  9. Jguijarroc
    Version: 1.0 (0.5.5)
    very good mod, more please
    1. Gamer Alex (AlexKVideos1)
      Author's Response
      I will be making more.
  10. Car8john
    Version: 1.0 (0.5.5)
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