- updated codebase to match newer game versions
- removed some not-used legacy code
- refactored "look back" logic to match behaviour of base game (more realistic)
- fixed "Hide in cockpit" function
Fixed bug which breaks the game (again). Unfortunately my workaround from update 1.9.1 no longer works, because a reload of the camera module triggers an error. As a quick fix I removed the "fixModdedCamerasNotLoading"-app and added a new button to the camera settings app called "init cam".
Fixed an error with a nil value calculation. Added the functionality to disable ui-apps via the native "Hide in cockpit" checkbox. Also fixed a typo in a debug message. The settings app also features a checkbox to disable the reverse look feature.
The camera script gets loaded from the core_camera module, but apparently the core_modloader is loading the mod after the core_camera modules was initialised and thats to late. I build a workaround with a UI app. In order to work you must add the "fixModdedCamerasNotLoading"-app to your UI. The app can also be uses by other developers. It simply triggers a reinitilisation of the core_camera module.
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