Alpha LucasOil Trophy Truck Track (LiDAR Edition) 1.1.1

The trophy truck track at the Utah Motorsports Campus

  1. nachtstiel
    And here we have the humble trophy truck track, the natural environment for the prerunner.
    screenshot_2021-01-04_08-39-15.png
    Look in wonder at the prerunner as it frolics in it's home
    screenshot_2021-01-04_08-35-42.png screenshot_2021-01-04_08-38-31.png screenshot_2021-01-04_08-37-10.png

    This environment has everything your prerunner might desire

    Jumps
    screenshot_2020-12-25_20-45-48.png
    Turns
    screenshot_2020-12-25_20-46-09.png
    Turns with jumps
    screenshot_2020-12-25_20-45-56.png


    Features
    • Full AI pathing
    • Time Trial

    Known Issues
    • The Mud particles can be annoying
      • I am working on a custom groundmodel to fix the track surface
    • The terrain out of the track is boring
    • The AI drivers like to hit the wall by the inner corner

Recent Updates

  1. Missing texture oopsies
  2. Updates to groundmodel

Recent Reviews

  1. jimprower
    jimprower
    4/5,
    Version: 1.1.1
    Much, much improved this version. The new surface is very good to drive on, and I've been using the track to improve the offroad-race configurations I've been working on for personal use. I think with further refinement this'll make an excellent short-course map.
  2. Elijah Tetreault
    Elijah Tetreault
    5/5,
    Version: 1.1
    Awesome map. The only thing is I have no textures. Not sure if it is a mod I have or the map itself. I've already cleared cache
    1. nachtstiel
      Author's Response
      Thank you for letting me know. I forgot to merge the cache with the main version.
  3. STICH666
    STICH666
    4/5,
    Version: 1.0
    Really good layout but I agree with Jim that the mud makes 2WD cars impossible to get around here. Also the mud effect that's kicked up makes it very difficult to see from a 3rd person camera angle. I feel just like on the Rallycross track on Industrial, the insides of the corners and the outer edges should be mud whereas the racing surface should behave like dirt.
  4. jimprower
    jimprower
    3/5,
    Version: 1.0
    Track layout's decent, and I can forgive the scenery, but the mud surface makes driving a 2WD or low-powered vehicle (the Baja Piccolina, for example,) a chore, and the near full-throttle driving required overheats engines. A dirt or sand surface would probably be much better for multiple classes of vehicle, not just the prerunner or other high-powered, 4WD vehicles.
  5. Jer
    Jer
    5/5,
    Version: 1.0
    Great job!! We Need more maps like this, in your next one, can you maybe make it 3X bigger, make it filly dirt, and wider so the AI can race with me?
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