Hello everyone, the update today includes more fine tuning of the groundmodel as well as finally clearing up the barrier color.
No more orange! instead, we get some nice concrete.
The change I made to the groundmodel was to reintroduce the depth variable because the surface was too slippery. this slowed down the AI by an insignificant amount, but they are just as fast as you on the straights.
After a lot of digging around through settings for the roads and terrain, I discovered which variable cause AI to drive really slowly. It was the "defaultDepth" variable in the groundmodel. I shifted that bad boy to 0, and now the AI drives full speed on the straights. The cornering is still really slow though.