Dismiss Notice

In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Unsupported Luuks Tyre Thermals and Wear Mod 1.3

The first public tire/tyre thermals and tyre wear mod in BeamNG.Drive!

  1. v1.3: Update for 0.31

    lucky4luuk
    Thanks to @TroLLeX_ for updating the mod to 0.31!
  2. Update v1.2: Significant improvement for all lightweight cars

    lucky4luuk
    Changelog:
    - Started incorporating the tyre width into the calculations to significantly improve support for lightweight cars. This means that the Carbonworks F4 is now fine to use with this mod!
    - Tyres now show up as 0% wear when broken/deflated.
  3. v1.1: Fixes traffic AI

    lucky4luuk
    v1.1 Changelog:
    - AI traffic now works with this mod. For some reason they do not have brake thermals, which I forgot to check for. It has been fixed now!
  4. v1.0.1: The big release!

    lucky4luuk
    v1.0.1 Changelog:
    - Retuned behaviour to be more realistic, and less harsh on tyre wear/grip.
    - Core wheel temperatures introduced (thanks Zesty Maple!)
    - Brake temperatures affect core wheel temperatures (thanks Zesty Maple!)
    - Overhauled the UI (thanks Redknee for the concept art!)

    I really hope you all enjoy this update. Thanks to my friends for the contributions, especially Zesty Maple!
  5. v0.4: Major Hotfix

    lucky4luuk
    Update v0.4:
    - Fixed broken groundmodel information. The right groundmodel is now used, which fixes weird overheating/cooling down bugs and various issues;

    It is VERY important to update to this version, this one fixes a major bug I just discovered in v0.2 and v0.3 which ruins the mod entirely.
  6. v0.3: 3 ring temperature system, more tweaking, tread coefficient used now too

    lucky4luuk
    Update v0.3:
    - Big overhaul to the temperature system, now using a 3 ring system and incorporating camber and side-to-side load to approximate the contact patch (still pretty rough);
    - Tread coefficient on tyres used now, to support standard and sport tyres as well;
    - More tweaking done to all the values and the UI to fix various problems;
  7. Update v0.2: Improved overall calculations, fixed up slippery surfaces generating heat, and more

    lucky4luuk
    Update v0.2:
    - Improved overall calculations for a nicer and more realistic feel;
    - Fixed up slippery surfaces generating heat, so you can now touch astroturf and grass run off without ruining your tyre temps;
    - Made wear and thermals slightly less harsh on grip loss for slightly more realism;
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice