FrameRate Improvements:
Removed some code that was causing extra terrain mesh draws.
Removed about 10,000 more plants and rocks, some that were higher polygon counts or not really very visible.
Added about 25,000 new custom mushrooms objects. (5 styles 100% created by me new, just for this map) Sounds like a lot but they are super low poly-count, no collision mesh, and lod vanishes them at around 30-50 meters, so almost no FPS impact.
Lighting: Spent hours fixing "butterfly...
M3_Goblin_Valley (Rally) 1.07
An All Rally Map with a little bit of everything