M3_Goblin_Valley (Rally) 1.07

An All Rally Map with a little bit of everything

  1. Fixes updates and optimizing

    M3MotoMan
    FrameRate Improvements:

    Removed some code that was causing extra terrain mesh draws.
    Removed about 10,000 more plants and rocks, some that were higher polygon counts or not really very visible.

    Added about 25,000 new custom mushrooms objects. (5 styles 100% created by me new, just for this map) Sounds like a lot but they are super low poly-count, no collision mesh, and lod vanishes them at around 30-50 meters, so almost no FPS impact.

    Lighting: Spent hours fixing "butterfly...
  2. Reworked roads and added new stuff.

    M3MotoMan
    Lots of things updated in this release.
    Adjusted the lighting.
    Created all new "hobbit garage" objects that fit the theme better.
    New Joker lane entrance gates.
    Adjusted the grass textures.
    Smoothed out or reworked several sections of the Rally Stages roads for better consistency.
    Removed around 30,000 forest objects to help improve Framerates.
    Added a staging area for the second part of the stunt track for practice.
    Updated signs and added new ones.
    Reordered the map spawn locations to...
  3. 0.39 Compatibility Fixes and Update

    M3MotoMan
    The original map never made it to the Repository, but this version was re-worked to run on BeamNG version 0.39.
    Removed over 10,000 forest assets.
    Re-assigned all the grass assets.
    Fixed all console errors.
    Rebuilt sky and sun elements.
    Fixed collision errors.
    Think I got this back to a playable and fun rally map.
    Other aspects like race setups and rally checkpoints will come later.
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