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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Experimental MAN TGS Realistic Gearbox & Speed Limiter 1.1

Realistic gearbox characteristic and 90kmh/56mph speed limiter

  1. Slightly refined and cleaner JBEAM and more gearbox modes

    mikeyjbartlett 2
    I've now added the MAN transmission programs to the 12 speed ZF TipMatic gearbox and cleaned up the jbeam a little bit.

    You should notice performance increases and decreases with specific gearbox modes.

    Here are the modes you can select from and what MAN specify the differences are.

    The MAN TipMatic1) FLEET gearshift program restricts manual interferences with the automated gearshift strategy, thereby ensuring optimal gear changes in every driving situation. Quick downshifting using the kickdown function is also inhibited, encouraging a driving style that reduces consumption and preserves the drivetrain.

    The MAN TipMatic1) PROFI gearshift program allows for manual gearshifts to be carried out at any time, as for example quicker downshifting in kickdown. This allows experienced drivers to make the most of the vehicle’s efficiency potential.

    The MAN TipMatic1) DP (Drive Performance) gearshift program enables a more agile driving style on the road and can be activated if higher acceleration rates are required for a short period. This performance-oriented gearshift version allows for quicker gear changes and later shifting, thereby improving acceleration.

    The MAN TipMatic1) DM, RM gearshift program is intended for precise manoeuvring at slow speeds, partly by slipping the clutch. Gear selection is limited to the first two gears, with the mode designed for short term use only.

    The MAN TipMatic1) EMERGENCY gearshift program cuts down gearshift times to improve acceleration. It has been optimised for use by emergency services, such as the fire brigade or disaster relief teams, when responding to emergency situations.

    I have yet to add OFFROAD and COLLECT due to them being slightly mechanically different in behavior and still trying to work out how to apply the logic to BeamNG.

    Let me know what you guys think of it!
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