Dismiss Notice

In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Experimental Mechanical Failure App (Random Damage) 2.2

A simple UI app with some buttons that damage random parts of your car in various ways!

  1. locualo
    locualo
    5/5,
    Version: 1.0
    i dont know if it's a easy thing to do but whould be possible to select player vehicles or traffic vehicles?
    1. Agent_Y
      Author's Response
      No idea if this is possible and how I would have to do it if it is. Probably won't happen.
  2. Haida
    Haida
    5/5,
    Version: 1.0
    Very fun app to use. I'd like to suggest engine failures (like damaged piston rings, radiators, oil pan etc) and if it's possible, to make the app recognize the already damaged parts, or atleast the tires. I set the 'Random Failure every 10 seconds' looking at the info, half of the time the tire which has been popped already has been popped again, so that's bit annoyting. Otherwise, great mod.
    1. Agent_Y
      Author's Response
      There is an experimental unused function in the mod for damaging powertrain. I didn't make a button for it because it was the most unreliable thing ever. Half of the time it didn't break what it was supposed to break, and it also affected things that weren't part of powertrain. It would require some hardcoding to get a list of part names commonly used in powertrain and bind the deform function to those parts, then it would be possible, I could try that. About the tires, there isn't really a way for the game to tell which tire is already popped, because if you try to check by part name, the game sees both front wheels as the same part, and both rear wheels too, and popping the tires is not done by part name, but by a number corresponding to the order of loading of the wheels and you can't tell which one has which number, and when a tire pops the game only knows the tire name while popping but not that number... This is a mess but that's how tire popping was coded by the devs. I tried to make a workaround but it was too complex for me. I'll see what I can do about powertrain later.
  3. 1993 MAZDA MIATA
    1993 MAZDA MIATA
    5/5,
    Version: 1.0
    love it but cana you make it so we can select what we want to break like a bolt for the frame or a small part
    1. Agent_Y
      Author's Response
      When you use the options to damage or deform random part, smaller parts will break off more often than bigger ones, that's the only sort of control you can get here. When you want a specific part then just do it manually with node grabber.
  4. Peterkragger_PL
    Peterkragger_PL
    5/5,
    Version: 1.0
    I love making crashes by popping tires, now I don't need to use nod grabber
  5. TMccanna
    TMccanna
    5/5,
    Version: 1.0
    Very interesting ui app, similar to the broken truck scenario in a way, fun to play around with while your car is just slowly falling apart
  6. Vantello
    Vantello
    5/5,
    Version: 1.0
    Could you add deform & damage random part every 10s and add it so the time is adjustable.
    1. Agent_Y
      Author's Response
      When I figure out how to make a slider in the app, I can make the time adjustable and do some other stuff with it
  7. S.Ali.M
    S.Ali.M
    5/5,
    Version: 1.0
    Cool!
  8. itzdaechoindawadaa
    itzdaechoindawadaa
    5/5,
    Version: 1.0
    I needed this, thanks
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice