Changes:
- UI now bound to Ctrl + Alt + W, does no longer show up automatically when menu active
- reworked tornado model, by @vouthin
- added tornado weather event (toggleable, off by default in career mode)
- improved tornado particles
- added more control options for tornadoes to UI, some combinations may cause instabilities
- tornado visualization in bigmap mode
- new UI design with orange highlighted text elements and improved tooltips
- traffic vehicles using their lights based on weather events
- reworked dynamic groundmodel code to fix bug of cars spawning/resetting (partially) underground, now requires reload of collision, which may take a few seconds on larger maps
- fixed bug of tornado not working correctly when weather paused
- probably some other small things I forgot
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MK's Dynamic Weather 1.2
This lua script implements dynamic weather in BeamNG! (and tornadoes)
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