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MK's Dynamic Weather 1.0.2

This lua script implements dynamic weather in BeamNG! (and tornadoes)

Tags:
  1. 1.0 Release - Tornado Rework, Bugfixes, UI Changes

    MegaKnight
    Changes:
    • UI now bound to Ctrl + Alt + W, does no longer show up automatically when menu active
    • reworked tornado model, by @vouthin
    • added tornado weather event (toggleable, off by default in career mode)
    • improved tornado particles
    • added more control options for tornadoes to UI, some combinations may cause instabilities
    • tornado visualization in bigmap mode
    • new UI design with orange highlighted text elements and improved tooltips
    • traffic vehicles using their lights based on weather events
    • reworked dynamic groundmodel code to fix bug of cars spawning/resetting (partially) underground, now requires reload of collision, which may take a few seconds on larger maps
    • fixed bug of tornado not working correctly when weather paused
    • probably some other small things I forgot

    Images:
    tornado_new_v1.png tornado_map.png traffic_uses_lights.png
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