MtROR, Traditional 1.0

The classic Mountain from Rigs of Rods.

  1. HR28QT
    upload_2018-5-5_15-10-18.png upload_2018-5-5_15-10-24.png upload_2018-5-5_15-10-30.png upload_2018-5-5_15-10-36.png

    One of my favourite maps from Rigs of Rods was MtROR, and I actually still sometimes go back to RoR to play it. However, I thought, what if this map was in BeamNG?


    I instantly got to work trying to work with the godawful ".mesh" files that RoR uses with its models, so fed up to the point where the insignificant buildings in this map have been replaced with East Coast USA assets.


    However, I got the important buildings in. Y'know the ones, the ones that tickle you right in the nostalgia, like the Rig-a-Deal and Rod's truck service, along with the airport hangar and the marina.


    Anyways, there isn't much to this map. If you played MtROR way back when, you'll already know your way around. So why is this better than the RoR version, you might ask? Well;
    • Now you can play it in BeamNG, allowing BeamNG's newer graphics engine to give this map a low-key reshade.​
    • A lot of the blocky roads have been fixed in this version, and some roads that just ended for no reason shortly before an intersection have been joined. The 5 way intersection left of the spawn is now much more tidy​
    • There's a hidden easter egg featuring a certain dinosaur.​

    I will be planning to make a revamp of this map, hence why the title of this is "MtROR, Traditional". This map stays true to Rigs of Rods' textures and models, as well as their lack of vegetation and decals.

    • The edges of the mesh roads can catch your tires if you're sliding.
    • The edges of the concrete platforms under some of the buildings can also catch your tires if you're sliding.
    • Some of the corners are beyond punishing if you don't drive extremely carefully.
    • Torque is a must. These roads are steep.
    pricorde, rorthomas (Rigs of Rods Forums) - For making a game that held a special place on my hard drive since 2006.
    Box5Diesel (Rigs of Rods Forums) - For making the map in the first place.
    HR28QT (BeamNG Forums) - For converting and fixing it to work properly in BeamNG.
    If you would like to make a mod of this map, please ask my permission first, because chances are, unless it's a scenario mod, I will say no. This map doesn't need to be spoiled until I get around to making a much better revamp of it.
    thomatoes50 likes this.

Recent Reviews

  1. umustbeloggedintododat
    Version: 1.0
  2. lil Nobody
    lil Nobody
    Version: 1.0
    Yes... this map brings so many memories
    Version: 1.0
    Ahhhh, miss the good old days when playing rigs of rods.
  4. CaptPatrick01
    Version: 1.0
    I am genuinely impressed by the return of the spawn buildings! For me though, Rockton County is the Holy Grail of RoR maps, and I can only wish that one day it will receive the BeamNG treatment too.

    Also, we really need an edit button on this thing.
  5. REzE-E
    Version: 1.0
    Oha Krass !!!! Small Island please
  6. nogoodnames
    Version: 1.0
    I've only played rigs of rods once but I can tell that this map is really bringing back memories for people and for that I have to give 5 stars
  7. Popeyes
    Version: 1.0
    Childhood memories well executed. Great job!
  8. Gabe666
    Version: 1.0
    Please remake more maps from ROR. Would love to see Wild West
  9. aljowen
    Version: 1.0
    So many memories from RoR. Very happy to be able to relive them in BeamNG.
  10. xxdavekxx
    Version: 1.0
    Haven't played yet, but the nostalgia hurts! I miss the hours i spent with friends. Wish it didn't die.
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