Neo-Tokyo Circuit 1.0

An attempt to re-create the Tokyo Circuit from Forza Motorsport 1

  1. DeckedGlobe2199
    For a long time I've had the idea of bringing fantacy tracks from the 2005 racing game "Forza Motorsport" into BeamNG. Unfortunately I don't yet have the mindset (or the time) to learn how to design proper maps so I've done the next best thing and used BeamNG's own Track Builder.

    Demo Video:


    I've done my best using video references to make the track 1:1 (mostly by playing the game alongside videos and timing the distance from one corner to the next). But since I'm just eyeballing everything and the track builder has some limitations, there are definitely errors. Mostly in the back half I'm thinking.

    I've also added some "signage" (just a bunch of cube obstacles everywhere) to make the track a little bit more visually appealing.

    Pictures:
    screenshot_2021-10-12_18-02-37.png screenshot_2021-10-12_18-00-03.png screenshot_2021-10-12_18-00-51.png screenshot_2021-10-12_18-01-28.png NeoTokyoCircuit.png

Recent Reviews

  1. G-Farce
    G-Farce
    5/5,
    Version: 1.0
    I love that you attempted a forza track. Anyways, I'm keen on Maple Valley if you're taking requests? lol
  2. Mr.Weede
    Mr.Weede
    4/5,
    Version: 1.0
    what!?!? why was this never in any other forza?!!? ive literally been playing since motorport2

    ill see if i can get the legit FM1 toky circuit for ya if u want <3 this was an awesome lil trip back in time!!
    1. DeckedGlobe2199
      Author's Response
      thank you!
      It's really unfortunate imo that street circuits like Tokyo Circuit and Pacific Shipyards never made it to FM2 and beyond. As a kid "exploring" the track was like a proto-forza horizon to me.
  3. mhegai
    mhegai
    5/5,
    Version: 1.0
    Might wanna make something like Monaco. Not exactly, but the same tightness.
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