Beta Nevada Interstate (prequel to So-Cal Interstate) 9.0 c

The loop of highway in the desert that doesn't know 'it's not a race track'.

  1. bob.blunderton
    This should be working as of March 2019 again on 0.15 thanks to a hot-fix.

    Showing the highway, and the nearby dam which you can drive across.

    First, make sure you have no dupes in your folder prior to loading the game. If there are obvious errors or problems loading, check for dupes.

    Version 9 fixes:
    guide-rail texture (dependency) error,
    wall texture error (for Nvidia drivers),
    random road texture glitches,
    mis-matched dirt-road trails decals,
    removes not needed duplicates of things (mapping error on my part?), random erroneous 1-foot lump in highway removed, and also...
    MASSIVE IMPROVEMENT TO FPS 2X-5X BETTER. 45~100+ FPS NOW where before it was only 20~80fps. Do enjoy!

    Driving the highway (almost the whole loop circut) in morning with fog:
    Video kindly provided by @fufsgfen - thanks.
    This fog really gives this map a feeling of immersion, I'm sorry I missed the opportunity to put it in this release, maybe next time!

    This mod gets dropped into your map mods directory like all others.
    Bugs like scrambled/missing decal roads, mismatched bridge heights, NOTEXTURE's, etc will result if you do not. Only keep this Nevada file and delete the others!
    If you still get weird bugs or mismatches, CLEAR CACHE, especially if you just upgraded from 4.0/7.0!

    No, Seriously, if you keep multiple versions, you're asking for it.
    If you extract your levels for faster loading, it will appear with the 'hiway2' folder name as that's the codename/project name for this map.
    The old version is in no way better than this, trust me. This has MOAR!

    Are you SURE you don't have the old version, GOOD! Now continue :)

    This file is about 360MB zipped and about 578mb uncompressed.
    GPU RAM on HIGHEST detail is around 3.5gb of VRAM used.
    System ram used is around 3~4gb for the game engine itself, plus any additional required by the user interface app that runs with the game.
    Any computer with 4gb or more of system RAM that meets the base requirements for this game should run this. There are no TREES here.
    A modern high-clocked i7k-series CPU will run 6+ cars easily here.

    Bug fixes and improvements listed at the top for 9.0.

    If you liked my recent public release of So-Cal Interstate, you'll enjoy this one almost as much, without so much getting lost :)
    This will not conflict with the Black Hills or So-Cal maps or any other map.

    *credits to Ouerbacker for the terrain, terrain graphics, plant graphics, town placement (except for the corner store i put there), building/sign models that are in. Light poles from Ghost's map. This was originally the map known as Black Hills, and I have gained full written permission to use this map as a base for this project. I did the road placement, highway placement, almost all roadway/paved runway graphics (except the very light 2-lane road going through the town, dirt path, and dirt runway graphics), etc.

    Thanks to all the poor souls (beta testers) who suffered through the 1st release way back near the beginning of the year that made a big mess until I figured out how to properly distribute a map (no worries now). It would have been nice if there was more written docs, then.

    THIS MAP IS POTATO PC FRIENDLY. It's about 15~25% faster than So-Cal Interstate. Results may vary. Radeon 7850 2gb = 45~60 fps.
    This map is 'feature complete' and 'detail complete'.
    I am committed to maintaining all my map resources I publish, let me know if there are any issues or bugs in the discussion forum
    You can access the discussion forum if you have more comments or questions or need technical assistance with the map. Press the discussion tab at the top, and post what you need to, if there's a problem, pictures help a bunch.

    Once again, Thanks Ouerbacker, your willingness with letting me make these mods to your black hills to the point where it barely resembles it's old self except the terrain ~ thanks!
    I even finished the tunnel for you ~ the very thing that made me start modding (well, this map AND desert highway map).

    Map contains some textures from free section (though, all have been extensively modified).
    My asphalt roadway textures should be considered 'free to use' by anyone registered to the forums. I didn't just make this for me - I made it for everyone.
    I only ask you message me when you upload your contribution to the Beam site here, so I can check it out and see what you've done with it.
    People who message me/post in the forum saying the map is seriously broken due to a version mismatch, old files conflicting, etc, or aren't on 0.8.x, might become the butt of jokes, pictured on billboard throughout the map in future versions.
    You have been warned :)
    Though, that being said, tech support or legitimate complaints/nit-picks or general feedback is highly appreciated. I always have time to help folks with their situations.


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Recent Reviews

  1. thestolbhunters
    Version: 9.0 c
    ProStreet vibes!
  2. Zer0_Sub
    Version: 9.0 c
    For a decently big map, it's loading speed is decently fast. Its fps friendly and pretty good. Good to see that this mod still works.
  3. Bearx ♫
    Bearx ♫
    Version: 9.0 c
    Seems like this map died.. Crashes game, deleting it and redownload doesn't anymore work
  4. Allots
    Version: 9.0 c
    This looks 100% like Nevada, the desert, the vegetation, and the mountains just make this too realistic and accurate, all you'd need is graphics that make it look more like real life and less like a game and it'd easily look like a real picture of Nevada. And this map isn't just plain either, there's an interstate, some roads, and buildings, and best of all, you can even drive through the mountains. One thing that could be added is some gas stations, houses, and restaurants to make it have more of modern look (the buildings are fine but don't really feel that modern) unless I missed those in the map, and the AI traffic for this map could be improved (some AI don't know how to properly exit and enter the interstate, and some crash through the sides of the walls for the highway), but other than that, it definitely tops my top 10 favorite beamng maps.
  5. minkeyplayz
    Version: 9.0 c
  6. jeandre4877
    Version: 9.0 c
    it is excellent
    1. bob.blunderton
      Author's Response
      Simple but effective loop of race track, that is just disguised as a (fairly realistic) highway. I dreamed of making something like this, and this was my first mod, so while a bit rough in spots when it first came out in 2016 (most of which I improved), it's come a long way.
      I plan to keep maintaining this map for quite some time, as I enjoy racing around it too - even with just a keyboard for driving. So do know it'll be around a long time.
      Glad you enjoy it.
  7. pixeaudi
    Version: 9.0 c
    The best ever map mod! Runs well even on my sh*t old PC. Also, wanna ask, does the traffic go the right way on this map?
    1. bob.blunderton
      Author's Response
      Traffic should work properly on this map currently.
      If it DOES NOT function properly or as you wish, please let me know with some screenshots of the area (more is better), showing the issues if any.
      If you enjoy this, you will enjoy Los Injurus and Roane County also provided you have enough system RAM (8gb minimum for single vehicle or 1-on-1 chases, 16gb for several AI vehicles). Results and minimum requirements may vary on a case-by-case basis.
      ALL my maps should have well-functioning AI, as a general rule.
      All maps have discussion threads, so if any issues should arise, please use those, as that's what they're for.
  8. DaddelZeit
    Version: 9.0 c
    You dedicate yourself to beam and the community and I'm very grateful that you do this. Your maps are always masterpieces. Not only are they very big, they are also very detailed and just fun to drive around on. Thank you!
    1. bob.blunderton
      Author's Response
      It's like one of those German road races, except I just painted it up to look like a highway. I really enjoyed making this one (and re-making most of it).
      Ouerbacker made the terrain originally and it had one little S-shaped road running through it for about 5 miles or so. That was it, aside of some dirt paths. I was toying with the editor one day to make a buckled-slab type jump when we had the big heat wave in 2015 or so... and it just clicked.
      So I dropped a highway in on it, and showed him some concept shots (as it was his 'black hills' map originally), and he said I was golden to release it.
      So I did... and people liked it, especially being the game in 2016 was mostly devoid of highway maps for anything except 'Matrix Freeway' (which still works btw). If I only knew what can of worms I opened when I started showing screenshots of this map on the forum.
      People were rightfully initially skeptical, but there were a number of folks that kept egging me on to keep going. So I did just that, why not?
      Turns out combining a highway with a race track is really fun (well, in a video game / simulation it is).
      It goes without saying it's a labor of love, and I'm pretty sure it shows.
      This map was made when I had a Radeon HD 7850 2GB card, so it SHOULD run on pretty much anything semi-recent today. I won't be updating this one much, as that would raise the system requirements and alienate a lot of the demographic that enjoys this spartan but still immersive map. I do pledge to fix it if it breaks again, though.
      I am glad this map brought you (and many others) some good times in what might be a dark hour for mankind - no, wait a minute - it's just a tunnel - we'll survive.
      This too, shall pass. Until then, I wish you great health and good times in BeamNG and anything else you do.
      --Cheers and Thank-you!
  9. michael_zowski
    Version: 9.0
    Looking at the size of the mod, I thought, "Oh my. This is not going to be pretty." But then I went into the map and it was like magic! I can't believe a map of this size actually runs well on my comp---I mean potato. Nice job!
    1. bob.blunderton
      Author's Response
      A good bit of optimization went into this - but also true for the game engine. I'd say a year ago it ran a bit worse, but now it is much better. So yes, the spud isn't out for the count yet. She lives to die another day.
      Thank-you for the review, enjoy the open highway, that was one of this game's first realistic highways all the way back in 2016.
  10. rnd2k
    Version: 9.0
    Return this mode please :'(
    1. bob.blunderton
      Author's Response
      Yes I get you 100%. I love this mod. Still have a trouble ticket in with the developers about it. I have tried deleting tons of assets and can't figure out what's stopping this from loading. Also, another person can load it below, he may have fewer mods than you or I, but I am looking into what's causing the instability with the game. When I find out what's causing it, I will post the fix OR a how-to & send you a message. I want to play it too (I love this map), so you're not the only one!
      Rest assured, it's being looked into (but I can't do much until the dev's get back on it or there's some type of game update). In the mean-time, try deleting the cache folder for this map which is:
      Remove only this folder.
      Move your mods (Except if you wish to add back a vehicle or something that you want to drive in it), to a safe place like a folder on the desktop or something similar, and try loading it then. It may or may not load for you.
      Will make effort to see if adding old model cache from old game version will help fix this. I have an old game version here (13.x) that it fires right up in - but this map DOES have OLD assets dating back 3+ years, so who knows.
      Will keep you informed. If you get any luck getting it running, let me know in discussion forum for this map or message me directly.
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