This should be working as of March 2019 again on 0.15 thanks to a hot-fix.
Showing the highway, and the nearby dam which you can drive across.
First, make sure you have no dupes in your folder prior to loading the game. If there are obvious errors or problems loading, check for dupes.
Version 9 fixes:
guide-rail texture (dependency) error,
wall texture error (for Nvidia drivers),
random road texture glitches,
mis-matched dirt-road trails decals,
removes not needed duplicates of things (mapping error on my part?), random erroneous 1-foot lump in highway removed, and also...
MASSIVE IMPROVEMENT TO FPS 2X-5X BETTER. 45~100+ FPS NOW where before it was only 20~80fps. Do enjoy!
Driving the highway (almost the whole loop circut) in morning with fog:
Video kindly provided by @fufsgfen - thanks.
This fog really gives this map a feeling of immersion, I'm sorry I missed the opportunity to put it in this release, maybe next time!
This mod gets dropped into your map mods directory like all others.
DELETE YOUR OLD VERSION'S ZIP FILE FIRST.
Bugs like scrambled/missing decal roads, mismatched bridge heights, NOTEXTURE's, etc will result if you do not. Only keep this Nevada file and delete the others!
If you still get weird bugs or mismatches, CLEAR CACHE, especially if you just upgraded from 4.0/7.0!
No, Seriously, if you keep multiple versions, you're asking for it.
IT WILL NOT WORK RIGHT WITH THE OLDER FILE STILL THERE.
If you extract your levels for faster loading, it will appear with the 'hiway2' folder name as that's the codename/project name for this map.
The old version is in no way better than this, trust me. This has MOAR!
Are you SURE you don't have the old version, GOOD! Now continue
This file is about 360MB zipped and about 578mb uncompressed.
GPU RAM on HIGHEST detail is around 3.5gb of VRAM used.
System ram used is around 3~4gb for the game engine itself, plus any additional required by the user interface app that runs with the game.
Any computer with 4gb or more of system RAM that meets the base requirements for this game should run this. There are no TREES here.
A modern high-clocked i7k-series CPU will run 6+ cars easily here.
Bug fixes and improvements listed at the top for 9.0.
If you liked my recent public release of So-Cal Interstate, you'll enjoy this one almost as much, without so much getting lost
This will not conflict with the Black Hills or So-Cal maps or any other map.
*credits to Ouerbacker for the terrain, terrain graphics, plant graphics, town placement (except for the corner store i put there), building/sign models that are in. Light poles from Ghost's map. This was originally the map known as Black Hills, and I have gained full written permission to use this map as a base for this project. I did the road placement, highway placement, almost all roadway/paved runway graphics (except the very light 2-lane road going through the town, dirt path, and dirt runway graphics), etc.
Thanks to all the poor souls (beta testers) who suffered through the 1st release way back near the beginning of the year that made a big mess until I figured out how to properly distribute a map (no worries now). It would have been nice if there was more written docs, then.
THIS MAP IS POTATO PC FRIENDLY. It's about 15~25% faster than So-Cal Interstate. Results may vary. Radeon 7850 2gb = 45~60 fps.
This map is 'feature complete' and 'detail complete'.
I am committed to maintaining all my map resources I publish, let me know if there are any issues or bugs in the discussion forum
You can access the discussion forum if you have more comments or questions or need technical assistance with the map. Press the discussion tab at the top, and post what you need to, if there's a problem, pictures help a bunch.
Once again, Thanks Ouerbacker, your willingness with letting me make these mods to your black hills to the point where it barely resembles it's old self except the terrain ~ thanks!
I even finished the tunnel for you ~ the very thing that made me start modding Beamng.drive (well, this map AND desert highway map).
Map contains some textures from textures.com free section (though, all have been extensively modified).
My asphalt roadway textures should be considered 'free to use' by anyone registered to the Beamng.drive forums. I didn't just make this for me - I made it for everyone.
I only ask you message me when you upload your contribution to the Beam site here, so I can check it out and see what you've done with it.
People who message me/post in the forum saying the map is seriously broken due to a version mismatch, old files conflicting, etc, or aren't on Beamng.drive 0.8.x, might become the butt of jokes, pictured on billboard throughout the map in future versions.
You have been warned
Though, that being said, tech support or legitimate complaints/nit-picks or general feedback is highly appreciated. I always have time to help folks with their Beamng.drive situations.
Beta Nevada Interstate (prequel to So-Cal Interstate) 9.0
The loop of highway in the desert that doesn't know 'it's not a race track'.