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Beta Nevada Interstate (prequel to So-Cal Interstate) 9.0 c

The loop of highway in the desert that doesn't know 'it's not a race track'.

  1. bob.blunderton
    This should be working as of March 2019 again on 0.15 thanks to a hot-fix.



    Showing the highway, and the nearby dam which you can drive across.

    First, make sure you have no dupes in your folder prior to loading the game. If there are obvious errors or problems loading, check for dupes.

    Version 9 fixes:
    guide-rail texture (dependency) error,
    wall texture error (for Nvidia drivers),
    random road texture glitches,
    mis-matched dirt-road trails decals,
    removes not needed duplicates of things (mapping error on my part?), random erroneous 1-foot lump in highway removed, and also...
    MASSIVE IMPROVEMENT TO FPS 2X-5X BETTER. 45~100+ FPS NOW where before it was only 20~80fps. Do enjoy!


    Driving the highway (almost the whole loop circut) in morning with fog:
    [/QUOTE]
    Video kindly provided by @fufsgfen - thanks.
    This fog really gives this map a feeling of immersion, I'm sorry I missed the opportunity to put it in this release, maybe next time!


    This mod gets dropped into your map mods directory like all others.
    DELETE YOUR OLD VERSION'S ZIP FILE FIRST.
    Bugs like scrambled/missing decal roads, mismatched bridge heights, NOTEXTURE's, etc will result if you do not. Only keep this Nevada file and delete the others!
    If you still get weird bugs or mismatches, CLEAR CACHE, especially if you just upgraded from 4.0/7.0!

    No, Seriously, if you keep multiple versions, you're asking for it.
    IT WILL NOT WORK RIGHT WITH THE OLDER FILE STILL THERE.
    If you extract your levels for faster loading, it will appear with the 'hiway2' folder name as that's the codename/project name for this map.
    The old version is in no way better than this, trust me. This has MOAR!

    Are you SURE you don't have the old version, GOOD! Now continue :)

    This file is about 360MB zipped and about 578mb uncompressed.
    GPU RAM on HIGHEST detail is around 3.5gb of VRAM used.
    System ram used is around 3~4gb for the game engine itself, plus any additional required by the user interface app that runs with the game.
    Any computer with 4gb or more of system RAM that meets the base requirements for this game should run this. There are no TREES here.
    A modern high-clocked i7k-series CPU will run 6+ cars easily here.

    Bug fixes and improvements listed at the top for 9.0.

    If you liked my recent public release of So-Cal Interstate, you'll enjoy this one almost as much, without so much getting lost :)
    This will not conflict with the Black Hills or So-Cal maps or any other map.


    *credits to Ouerbacker for the terrain, terrain graphics, plant graphics, town placement (except for the corner store i put there), building/sign models that are in. Light poles from Ghost's map. This was originally the map known as Black Hills, and I have gained full written permission to use this map as a base for this project. I did the road placement, highway placement, almost all roadway/paved runway graphics (except the very light 2-lane road going through the town, dirt path, and dirt runway graphics), etc.



    Thanks to all the poor souls (beta testers) who suffered through the 1st release way back near the beginning of the year that made a big mess until I figured out how to properly distribute a map (no worries now). It would have been nice if there was more written docs, then.



    THIS MAP IS POTATO PC FRIENDLY. It's about 15~25% faster than So-Cal Interstate. Results may vary. Radeon 7850 2gb = 45~60 fps.
    This map is 'feature complete' and 'detail complete'.
    I am committed to maintaining all my map resources I publish, let me know if there are any issues or bugs in the discussion forum
    You can access the discussion forum if you have more comments or questions or need technical assistance with the map. Press the discussion tab at the top, and post what you need to, if there's a problem, pictures help a bunch.

    Once again, Thanks Ouerbacker, your willingness with letting me make these mods to your black hills to the point where it barely resembles it's old self except the terrain ~ thanks!
    I even finished the tunnel for you ~ the very thing that made me start modding Beamng.drive (well, this map AND desert highway map).

    Map contains some textures from textures.com free section (though, all have been extensively modified).
    My asphalt roadway textures should be considered 'free to use' by anyone registered to the Beamng.drive forums. I didn't just make this for me - I made it for everyone.
    I only ask you message me when you upload your contribution to the Beam site here, so I can check it out and see what you've done with it.
    People who message me/post in the forum saying the map is seriously broken due to a version mismatch, old files conflicting, etc, or aren't on Beamng.drive 0.8.x, might become the butt of jokes, pictured on billboard throughout the map in future versions.
    You have been warned :)
    Though, that being said, tech support or legitimate complaints/nit-picks or general feedback is highly appreciated. I always have time to help folks with their Beamng.drive situations.

    Images

    1. 20170201145201_1.jpg
    2. 20170204123521_1.jpg
    3. 20170206205608_1.jpg
    4. 20170206205644_1.jpg
    5. 20170209015524_1.jpg
    6. 20170210105651_1.jpg
    7. 20170210110201_1.jpg
    8. 20170212114001_1.jpg
    9. 20170212120201_1.jpg
    10. 20170212120357_1.jpg

Recent Reviews

  1. pixeaudi
    pixeaudi
    5/5,
    Version: 9.0 c
    The best ever map mod! Runs well even on my sh*t old PC. Also, wanna ask, does the traffic go the right way on this map?
  2. DaddelZeit
    DaddelZeit
    5/5,
    Version: 9.0 c
    You dedicate yourself to beam and the community and I'm very grateful that you do this. Your maps are always masterpieces. Not only are they very big, they are also very detailed and just fun to drive around on. Thank you!
    1. bob.blunderton
      Author's Response
      It's like one of those German road races, except I just painted it up to look like a highway. I really enjoyed making this one (and re-making most of it).
      Ouerbacker made the terrain originally and it had one little S-shaped road running through it for about 5 miles or so. That was it, aside of some dirt paths. I was toying with the editor one day to make a buckled-slab type jump when we had the big heat wave in 2015 or so... and it just clicked.
      So I dropped a highway in on it, and showed him some concept shots (as it was his 'black hills' map originally), and he said I was golden to release it.
      So I did... and people liked it, especially being the game in 2016 was mostly devoid of highway maps for anything except 'Matrix Freeway' (which still works btw). If I only knew what can of worms I opened when I started showing screenshots of this map on the forum.
      People were rightfully initially skeptical, but there were a number of folks that kept egging me on to keep going. So I did just that, why not?
      Turns out combining a highway with a race track is really fun (well, in a video game / simulation it is).
      It goes without saying it's a labor of love, and I'm pretty sure it shows.
      This map was made when I had a Radeon HD 7850 2GB card, so it SHOULD run on pretty much anything semi-recent today. I won't be updating this one much, as that would raise the system requirements and alienate a lot of the demographic that enjoys this spartan but still immersive map. I do pledge to fix it if it breaks again, though.
      I am glad this map brought you (and many others) some good times in what might be a dark hour for mankind - no, wait a minute - it's just a tunnel - we'll survive.
      This too, shall pass. Until then, I wish you great health and good times in BeamNG and anything else you do.
      --Cheers and Thank-you!
  3. michael_zowski
    michael_zowski
    5/5,
    Version: 9.0
    Looking at the size of the mod, I thought, "Oh my. This is not going to be pretty." But then I went into the map and it was like magic! I can't believe a map of this size actually runs well on my comp---I mean potato. Nice job!
    1. bob.blunderton
      Author's Response
      A good bit of optimization went into this - but also true for the game engine. I'd say a year ago it ran a bit worse, but now it is much better. So yes, the spud isn't out for the count yet. She lives to die another day.
      Thank-you for the review, enjoy the open highway, that was one of this game's first realistic highways all the way back in 2016.
      --Cheers!
  4. rnd2k
    rnd2k
    5/5,
    Version: 9.0
    Return this mode please :'(
    1. bob.blunderton
      Author's Response
      Yes I get you 100%. I love this mod. Still have a trouble ticket in with the developers about it. I have tried deleting tons of assets and can't figure out what's stopping this from loading. Also, another person can load it below, he may have fewer mods than you or I, but I am looking into what's causing the instability with the game. When I find out what's causing it, I will post the fix OR a how-to & send you a message. I want to play it too (I love this map), so you're not the only one!
      Rest assured, it's being looked into (but I can't do much until the dev's get back on it or there's some type of game update). In the mean-time, try deleting the cache folder for this map which is:
      "documents\beamng.drive\cache_15.x.x.x\levels\hiway2"
      Remove only this folder.
      Move your mods (Except if you wish to add back a vehicle or something that you want to drive in it), to a safe place like a folder on the desktop or something similar, and try loading it then. It may or may not load for you.
      Will make effort to see if adding old model cache from old game version will help fix this. I have an old game version here (13.x) that it fires right up in - but this map DOES have OLD assets dating back 3+ years, so who knows.
      Will keep you informed. If you get any luck getting it running, let me know in discussion forum for this map or message me directly.
  5. SwagMaster11
    SwagMaster11
    5/5,
    Version: 9.0
    I like it, it works fine for me
    1. bob.blunderton
      Author's Response
      I will look into this more over the coming week. Thanks for letting me know, and enjoy the map.

      This was my first map, an almost-complete overhaul of the road network, adding many times more roads, done with permission from the original author of Black Hills. It was too few roads in the original map, to not have more chance to view the scenery, or cruise on a highway to seemingly nowhere in the desert.
  6. rexregum93
    rexregum93
    5/5,
    Version: 9.0
    Awesome map. Lots of roads, long straights and even some mountain roads. It runs really well on my computer as well. The so cal map so laggy i couldn't even play it.
    1. bob.blunderton
      Author's Response
      Thanks!
      This has a little bit of everything as it was my first map. I am glad you enjoyed the diversity this map has to offer.
      So-Cal isn't optimized, AT ALL. It's terrible in it's current state - Nevada has been optimized, so it'll run a lot better (and it's also a smaller map slightly).
      I am actually going to kill off that So-Cal map in favor of a much better version that's coming out in a few months as a pre-release Beta.

      Glad you checked them out!
  7. M_Racing
    M_Racing
    5/5,
    Version: 9.0
    This map is absolutely amazing. My computer absolutely sucks and when I looked at the size of the download, I knew it was going to be a mess. I was completely wrong. This map runs very well and It only lags a little bit. Thank you so much for this map :)
    1. bob.blunderton
      Author's Response
      Awesome, glad you like it. This was my first mapping project, but it had quite a bit of tidying up last year so it should be awesome. It doesn't take nearly as much PC power to run this as does my Roane County map, so you should be in the clear, even if you only have a 750 ti or a Radeon HD 7850 2gb (max settings or close, on the 2nd one).
      If you get a little lag with the video, turn off dynamic reflections, or if your processor is the slow part of the PC, turn off shadows or set them to 'player only'. This should help you. Check out So-Cal Interstate (it's a little more laggy) as it's more of the same less the buildings. It's just roads and terrain.
      Nevada Interstate was built with permission from Ouerbacker's Black Hills 2015 map - a great but rather empty and under-utilized map.
      --Cheers and yes, you're very welcome.
  8. Joe Ferris
    Joe Ferris
    5/5,
    Version: 9.0
    This map is the fastest and largest map I have. It is by far my favorite, and every time I have a chase something new happens! Never gets old.
    1. bob.blunderton
      Author's Response
      Glad you enjoy it, the AI should work well, it was tested rather extensively. Check out So-Cal interstate also if you like this one, as it's the sequel to this map. It doesn't have the buildings (yet) but it's got a ton of roads and highways to explore (much more than this one does).

      Thanks!
  9. Ben117
    Ben117
    5/5,
    Version: 9.0
    Fun map, I've had some great car chases on this map.
    1. bob.blunderton
      Author's Response
      Glad you enjoyed this map. It was made for chasing, crashing, and mindlessly milling about :)
      Surprised anyone found it actually. This dusty old thing can be quite a bit of fun. I will have one way roads on it eventually... don't hold breath though as I don't know when it's going to be.
      If you use the AI debug panel you can see what the roads are if you enable the AI UI panel and turn on NAVGRAPH or whatever it's called, it shows the nodes name and road name if it has one. Then select that for target - if they're not all confusingly named decal-road.
      This was originally @Ouerbacker 's map, Black Hills, remade with permission.
      Thanks for writing in!
  10. RayznGames
    RayznGames
    5/5,
    Version: 9.0
    Really great job out there! I always struggled to mantain the fps on this map, But always loved it, Hope with the update everything runs better so I can really dig on your map! Nice work and thanks for the asphalt textures, might use them for my maps! Keep it up!
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