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Pikes Peak - LIDAR Edition 0.92

The famous hillclimb race, now with smooth pavment.

  1. Ewanc
    Here's the century old Race To The Clouds, all 12.4 miles and 4300 feet of it. Every detail possible was added including; guard rails, all big bolders and logs along the side of the road, tree placement and scaling, road signs and markers, and even the drainage gutters.

    Features include:

    • Time Trial Mode; the full hill climb course and a shorter GT2 style one, both are reversible.
    • 2 separate versions of the map, one is paved and the other is the "classic" gravel.
    • New: super smooth mesh roads, modeled specially using advanced techniques to get realistic banking and contours.
    • Fully optimized graphics, for smooth frames and maxed out details.
    PP_newwide.jpg PPIHC_WIP2.jpg PPIHC_WIP1.jpg
    PPIHC_WIP3.jpg Image2.jpg picnic.jpg

    Perview video courtesy of Levy3Poop



    The terrain was generated using a combination of USGS 1M LIDAR for surfaces close to the road and 10m DEMs for the vast expanses out to the edge of the map. I used google street view to create very accurate details all along the track.

    Here's an add-on that includes the buildings from the old version.
    https://www.beamng.com/attachments/pikezpeak_buildings-zip.462666/


    Known bugs:
    • The guard rail heights are uneven in places. This is purely cosmetic and their hit boxes will always work perfect.
    Thanks to:
    Ian @ The Colorado GIS Coordination and Development Program: For acquiring LIDAR elevation data for the whole mountain.
    Google Street View Car: Drove all the way to the summit and even back behind the train station.
    BeamNG: For all vanilla assets I used, which is about 90%.
    fufsgfen: For encouraging me to keep at it, and finally release the level.
    Next up:
    • Making this version compatible with the old one, so they can load independently.
    • Detailing the areas above Glen Cove
    • Adding curbs and rock walls to the meshed road models
    • Cleaning up the new roads and integrating them a little better.
    • Building a railroad system down the back side of the mountain.
    This map is very large and may require 8GB of ram to load successfully. Here's the Pikes Peak forum tread for this track. Please use this resource or PM me about issues and bugs rather than the review page, so they don't get buried or overlooked.
    Nadeox1, RyvyLo and thomatoes50 like this.

Recent Reviews

  1. Type-00-star
    Type-00-star
    5/5,
    Version: 0.92
    Welp that was the most fun ive had in a long time, amazing work...dear i say it inpireing work, now to GET GOOD
  2. Cartecay_Modding
    Cartecay_Modding
    5/5,
    Version: 0.92
    So freaking awesome!! Good job!!
  3. soyounme
    soyounme
    5/5,
    Version: 0.92
    i love driving up the gravel edition in the v6r4 covet makes me feel like a true rally driver
    1. Ewanc
      Author's Response
      Being able to reliving the bad old days of Climb Dance, before prototypes could compete was a big reason I made it. A bumpy gravel version was a must have.
  4. michael396
    michael396
    5/5,
    Version: 0.92
    Best mountain map I've ever driven on. Felt just like driving up Pike's Peak IRL. (I drove a Chevy Van all the way up it 2 years ago)

    Scaled the map in a Pigeon, in only 18 minutes. Talk about edge of your seat action! Took plenty of screenshots, too. Averaged 62 MPH. Supercharged 600cc variant. Never rolled it. Whole lot of fun. 10/10
    1. Ewanc
      Author's Response
      Thanks! I've never been there IRL, but its on my bucktlist. I feel like I know it pretty well by now. Id also like to mountain bike there and through the Grand Canyon.
  5. Levy3Poop
    Levy3Poop
    5/5,
    Version: 0.92
    Hands down the best map mod of all time. It took me so long, but I finally reached the top in 10:26 with the Sunburst Hillcimb (ABS enabled and turbo at 30PSI).

    You managed to make a map that runs smoothly, is 20 miles long (holy crap!), and super challenging. There's only a couple areas that could be smoothed out, but they're super small and not that rough. I hope to see more maps like this from you in the future!
    1. Ewanc
      Author's Response
      I'm glad your having fun with it. The Sunburst Hillcimb is super sketchy on this map, so congratulations on summiting. Ive found the ETK race versions to be quite nice. The K-Series Trackday is awesome if you remove the front diff and traction control.
  6. RyvyLo
    RyvyLo
    5/5,
    Version: 0.92
    A fantastic map accurately reproducing the world's most famous hillclimb. The smooth and twisty road is a blast to drive on, and with the scenery it creates a really accurate rendition of the real road.
    It's also pretty fun to time trial on, especially because we can compare our times with the real pilots.
    Great work!
  7. KiloHotel
    KiloHotel
    5/5,
    Version: 0.92
    Just amazing, very good work on that new mesh road. Hope you find time to finish some of those dirt roads.
    1. Ewanc
      Author's Response
      Thanks, I'm getting creative with the dirt roads. There's plenty of rugged terrain to explore, especially around the top. It just needs to be fleshed out a little. Id like to develop a few of the foot paths for sure.
  8. quintto
    quintto
    5/5,
    Version: 0.92
    just great! really hard to reach the top in one go though, but thats more a problem with my driving skills
  9. alexsgocart
    alexsgocart
    5/5,
    Version: 0.92
    Fantastic Map. Thanks!
  10. HighDef
    HighDef
    5/5,
    Version: 0.92
    It's wonderful! lol It is really nice to drive. Great job!
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