I've been working tirelessly for the past month on modeling new roads to fix the bumpy terrain surface for the asphalt version. I have to say its a success and hope you enjoy the silky smooth 100+ MPH driving.
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I also attempted to align all assets to the new road shape and smoothed rough edges considering this more accurate model follows slightly different lines and banking. There's still maybe a little clean up to do, but nothing that will get in the way of a good race.
- Also; removed the decal roads
- Replaced the asphalt terrain type with gravel, accept on parking areas (asphalt version)
- Fixed time trial start and finish way points, so a full race is possible.
- Added time trial thumbnails
- Fixed AI paths
- Raised start locations slightly
- Changed outfield terrain from rock to dirt
- Tweaked the size and spacing of the rocks and boulders in the ground cover system.
Pikes Peak - LIDAR Edition 0.94
The famous hillclimb race, now with smooth pavment.
