with the help of "PlayKoyote24", i was able to fix this car good enough to be driven without ESC... actually he did the entire fixing as i have no idea how to set Rear Engine cars and he was WAY ahead of me in that department!
first you get 2 cars in this, a RWD and a AWD.
car now has 470hp, can drive 230 on the Automation strait and the curve in it, you do not even need ESC. i put the "intended" normal ESC i was going to put, "that leaves you a bit more leeway", to turn and gas it but left my own as a part.
for any one interested in my ESC mod it is in this thread:
https://www.beamng.com/threads/need-help-with-thechnical-rights-to-game-file-modding-esc.61957/
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---UPDATE--- 2.1
the Car is practically the same, i added my Custom ESC and changed the Default ESC to the Epic one so if you liked how it handles before, it will be pretty similar with the original. (the "threshold" is how much it takes before it interfere and the Epic on is at 0.035 while the normal one is at 0.35. normal Automation Default is at 0.15)
i also hardened the rear wing so it is more "part of the car" and does not fall off on hitting object since this wing is more of a body shape than a attached wing.
---Old Description---
this is a Automation made Car, it is a Mock of a Porsche with about 400HP and is AWD and rear Engine.
this car makes excessive use of the ESC so if any one is interested i have a moded version of the ESC that lets the RPM Limiter be more loose by only enabling it below 25km/h (15mph).
tho if you drive with the ESC off, the rear will simply spin out any times you turn at any speeds above 150 km/h (93 mph) with my ESC it is smooth at 200+ km/h (125mph) and the RPM never bogs down.
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Porcherie 9011b 2.1
a Porsche mockup AWD about 470 HP less need forESC ( was undrivable without)