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Pseudo Random Tour 1.5.2

Drive from a random position to another random position, via a random vehicle!

Tags:
  1. Darthbob555
    This mod is in a maintenance state where it's no longer being actively developed - patches will continue to keep what is there in working order with the game.

    PRT_preview.png

    Pseudo Random Tour is based on a scenario pack by Scepheo a many number of years ago - simply go from one random part of the map to another using a random vehicle.

    This mod uses a custom scenario start screen to allow you to customise and track your journeys. You can also set your desired journey length and save and load any routes you want.

    20200716170821_1.jpg 20200716170832_1.jpg

    The scenarios will randomly assign you a car (works with modded cars too), at a random time of day and a random place on the map. To help you navigate around, a road indicator is overlayed on the road to help you find the next waypoint, if it is less easy to find (the map of waypoints usually help you with intersections on where to go next). Scenarios also come in sunny, light rain, light snow, heavy rain and heavy snow varieties to spice up the scenarios.

    You also have a modified map to help you find your way around as well as being able to see where checkpoints are.

    20200426192605_1.jpg 20200426192955_1.jpg 20200426192926_1.jpg

    You can customise many aspects of each route, including:
    • Traffic
    • Road indicator
    • Whether to always be sunny
    • Keep the current vehicle

    There are also a set of achievements, with 4 levels to them for a small target, should you wish to try to obtain them (all progress is saved in a file in your BeamNG directory).

    20200426192549_1.jpg

    If you don't like your car choice, you can generate a new route and it will give you a new random vehicle.

    Finally, you can also generate these scenarios for modded maps, by clicking the button on the UI at the top right. Simply find the map and click "generate scenario" and then load it up.

    20200426192639_1.jpg 20200426192823_1.jpg

    Enjoy :)

    For any bugs or issues, please PM me so I can discuss them with you :)

Recent Updates

  1. 0.33 Compatibility
  2. Minor Fixes and Improvements
  3. Legacy Update

Recent Reviews

  1. fzhy
    fzhy
    3/5,
    Version: 1.5.2
    let me pick the vehicle
  2. ikaikaika
    ikaikaika
    5/5,
    Version: 1.5.1
    Great work! !
    However, in my case, I fail to play the scenario generated from the Mods map, and although no error occurs, the route generation does not go well.
  3. Ulfr
    Ulfr
    5/5,
    Version: 1.5.1
    Excellent mod that can give you hours and hours of fun. Also, the author is a very nice fella!
  4. therealglitterball
    therealglitterball
    5/5,
    Version: 1.5.1
    It never crossed my mind to take a Scintilla though beach sand on small island... during a downpour... at midnight... But here I am!

    This is fantastic mod. It will really help with finding fun routes for custom time trials as well.

    Only two things:
    1. Have a countdown for people that might want to save a route to beat their time
    2. Indicator arrows passing the gate. Saw someone else say this and I can agree this would be nice.
    1. Darthbob555
      Author's Response
      Glad you're enjoying it!

      The countdown being remove was actually a fairly heavily requested feature a long time ago when the mod was first released. The time is displayed for each route so it should at least allow you to compare times :).

      The issue of the guidance arrows is a tricky one - those are generated by the game (I just tell it where to go). If I extend it to the checkpoint/gate after the next checkpoint/gate, then the arrows could be incorrect as it's possible it chooses a different path :(. I've recently got this mod into a maintenance stage where I don't intend to add new features, however, there may be something I can do to at least tell you the direction of the next checkpoint/gate before you pass through it.
  5. csoldier777
    csoldier777
    5/5,
    Version: 1.5
    Thank you for the update!!! I think you will be that one person capable of making a mod like a "recovery mod"

    Or something like a career mod with random (Randomness is the core) A to B location deliveries, or random broken car pickup from roadside stuff with an economy.

    hope you have something like this is in your mind!
  6. energypolice52
    energypolice52
    5/5,
    Version: 1.5
    Great mod, fun for hours, especially in the rain/snow. I had no problems except that I couldn't figure out where to change the asphalt/dirt road mixture you mentioned un the more info tab. other than that, great job!
    1. Darthbob555
      Author's Response
      I'm glad it's working and you're enjoying it!

      The route driveability (asphalt/dirt/road quality metric) is just
      a description of the road quality of a route - it's not something you can control. Having now re-read that info panel for the first time in a few years, I fully agree that it is confusing, especially since the two bullet points above it are talking about things you can change :p.

      I'll make that clearer in the next update to avoid confusion :).
  7. locualo
    locualo
    5/5,
    Version: 1.4.6.3
    nice mod but very unstable, crashes the game every now and then... also i set route length to 10k meters and in some maps is only 300 meters or so at the end, i understand there are small maps but 10k km are achiebable anyway in any map that are not racetracks
    1. Darthbob555
      Author's Response
      This mod shouldn't be crashing that frequently - it's possible a recent update broke something. If you could, I would be interested in the crash logs (PM me) so I could see what the problem is (if you could also test without mods that'd narrow down the problem as well ;))

      For the route generation, I am using the AI pathing system (graph theory is complicated :/ so I used the inbuilt system for this) and it will not generate routes with certain characteristics - which is why you cannot generate a long route for a short map (although you could create a theoretically infinite path across any may that can be looped)
  8. Verybumpy
    Verybumpy
    5/5,
    Version: 1.4.6.2
    Fantastic mod that creates fun and unique courses in infinite amounts.

    Only suggestion I might have is that the road guidance arrows should continue through the gate. Right now the arrows stop at the gate so in some situations where I can't view the upcoming gate (trees, cockpit view, etc), I have no idea which way I'm supposed to turn towards.
  9. rapturereaperALEX
    rapturereaperALEX
    5/5,
    Version: 1.4.6.1
    YEEEESSSS ! Combined with the police chase mod/traffic, and you got yourself many adventures !!! One addition (not sure how hard it is to implement, maybe using flowgraph ?) can you add an option for a SET TIMED goal reach ? i.e. set a time you wish to accomplish the run before generation.
  10. Amazing Kestero
    Amazing Kestero
    5/5,
    Version: 1.4.6
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