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Pseudo Random Tour 1.5.2

Drive from a random position to another random position, via a random vehicle!

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  1. fzhy
    fzhy
    3/5,
    Version: 1.5.2
    let me pick the vehicle
  2. ikaikaika
    ikaikaika
    5/5,
    Version: 1.5.1
    Great work! !
    However, in my case, I fail to play the scenario generated from the Mods map, and although no error occurs, the route generation does not go well.
  3. Ulfr
    Ulfr
    5/5,
    Version: 1.5.1
    Excellent mod that can give you hours and hours of fun. Also, the author is a very nice fella!
  4. therealglitterball
    therealglitterball
    5/5,
    Version: 1.5.1
    It never crossed my mind to take a Scintilla though beach sand on small island... during a downpour... at midnight... But here I am!

    This is fantastic mod. It will really help with finding fun routes for custom time trials as well.

    Only two things:
    1. Have a countdown for people that might want to save a route to beat their time
    2. Indicator arrows passing the gate. Saw someone else say this and I can agree this would be nice.
    1. Darthbob555
      Author's Response
      Glad you're enjoying it!

      The countdown being remove was actually a fairly heavily requested feature a long time ago when the mod was first released. The time is displayed for each route so it should at least allow you to compare times :).

      The issue of the guidance arrows is a tricky one - those are generated by the game (I just tell it where to go). If I extend it to the checkpoint/gate after the next checkpoint/gate, then the arrows could be incorrect as it's possible it chooses a different path :(. I've recently got this mod into a maintenance stage where I don't intend to add new features, however, there may be something I can do to at least tell you the direction of the next checkpoint/gate before you pass through it.
  5. csoldier777
    csoldier777
    5/5,
    Version: 1.5
    Thank you for the update!!! I think you will be that one person capable of making a mod like a "recovery mod"

    Or something like a career mod with random (Randomness is the core) A to B location deliveries, or random broken car pickup from roadside stuff with an economy.

    hope you have something like this is in your mind!
  6. energypolice52
    energypolice52
    5/5,
    Version: 1.5
    Great mod, fun for hours, especially in the rain/snow. I had no problems except that I couldn't figure out where to change the asphalt/dirt road mixture you mentioned un the more info tab. other than that, great job!
    1. Darthbob555
      Author's Response
      I'm glad it's working and you're enjoying it!

      The route driveability (asphalt/dirt/road quality metric) is just
      a description of the road quality of a route - it's not something you can control. Having now re-read that info panel for the first time in a few years, I fully agree that it is confusing, especially since the two bullet points above it are talking about things you can change :p.

      I'll make that clearer in the next update to avoid confusion :).
  7. locualo
    locualo
    5/5,
    Version: 1.4.6.3
    nice mod but very unstable, crashes the game every now and then... also i set route length to 10k meters and in some maps is only 300 meters or so at the end, i understand there are small maps but 10k km are achiebable anyway in any map that are not racetracks
    1. Darthbob555
      Author's Response
      This mod shouldn't be crashing that frequently - it's possible a recent update broke something. If you could, I would be interested in the crash logs (PM me) so I could see what the problem is (if you could also test without mods that'd narrow down the problem as well ;))

      For the route generation, I am using the AI pathing system (graph theory is complicated :/ so I used the inbuilt system for this) and it will not generate routes with certain characteristics - which is why you cannot generate a long route for a short map (although you could create a theoretically infinite path across any may that can be looped)
  8. Verybumpy
    Verybumpy
    5/5,
    Version: 1.4.6.2
    Fantastic mod that creates fun and unique courses in infinite amounts.

    Only suggestion I might have is that the road guidance arrows should continue through the gate. Right now the arrows stop at the gate so in some situations where I can't view the upcoming gate (trees, cockpit view, etc), I have no idea which way I'm supposed to turn towards.
  9. rapturereaperALEX
    rapturereaperALEX
    5/5,
    Version: 1.4.6.1
    YEEEESSSS ! Combined with the police chase mod/traffic, and you got yourself many adventures !!! One addition (not sure how hard it is to implement, maybe using flowgraph ?) can you add an option for a SET TIMED goal reach ? i.e. set a time you wish to accomplish the run before generation.
  10. Amazing Kestero
    Amazing Kestero
    5/5,
    Version: 1.4.6
    ‎‎‎‎
  11. Theoasispc
    Theoasispc
    5/5,
    Version: 1.4.3.1
    It's so good it should be built in game. :)
  12. BlueSubaru
    BlueSubaru
    3/5,
    Version: 1.4.3.1
    The idea is good but it has a huge flaw in the main aspect,the randomness, the checkpoints never turn if there is a straight. It generates a straight path and thats it, so all you do is drive forwards and you can't see all of the ui if you're on a lower resolution like 1366x768
    1. Darthbob555
      Author's Response
      I completely agree with you about the randomness. Getting an accurate layout of the whole map and then choosing random directions to travel in is, as I learnt, really difficult! So, I decided to default to using the AI's 'random' setting, seeing as it should do what I want. Unfortunately, it is pretty baised about main roads - the AI *really* likes main roads and does not want to deviate at all. Again, I cannot find a way to find an efficient way of doing proper randomness, due to lots of problems with getting the intial layout of the map. I have done some 'heuristics' to help with adjusting some paths to add in more decisions for the pathing system to make, but the bias is pretty hard to remove altogether :/

      Regarding the start UI, this is actually the first I have heard of it having problems with lower resolutions. I use a 1080p monitor so I can't (easily) test scaling compatability internally within BeamNG. However, now that I'm aware of it, I'll take a look at and see if I can find an easy way of limiting it's size :).
  13. ARES IV
    ARES IV
    5/5,
    Version: 1.4.3
    I love it.
  14. oioioioo
    oioioioo
    5/5,
    Version: 1.4.3
    I'm glad you got Jungle Rock fixed. This scenario-pack is one of my favorites because it's so dynamic, and it also makes it easier and more fun to explore maps.
  15. grabrix
    grabrix
    4/5,
    Version: 1.4.1
    Will not switch car upon pressing generate even though it is unchecked
    Doesn't put me in a new location or change anything when I hit generate
    Only works properly when I turn on keep same car

    Any way to fix this?
    1. Darthbob555
      Author's Response
      The recent update change how vehicle information is stored (hence why it works when the vehicle is already spawned); I've already found a fix and it's pending at the moment. It should be approved hopefully tomorrow or the day after :)
  16. Heirdrefalt
    Heirdrefalt
    4/5,
    Version: 1.4.1
    its very good but if it picks a broken mod you have to restart it
    1. Darthbob555
      Author's Response
      There's little I can do about broken mods. As a rule of thumb I usually remove any broken mods as they can cause a lot of problems with other mods or even just the base game for that matter, so I can only really suggest removing out of date mods.
  17. ARES IV
    ARES IV
    5/5,
    Version: 1.4.1
    Very cool!
  18. 1UZ-FE
    1UZ-FE
    5/5,
    Version: 1.4.1
    the custom maps doesn't work, when i click generate, nothing happens
    1. Darthbob555
      Author's Response
      I've tested with the latest verison and everything works fine for me.

      When you click generate, the map name should no longer be listed on the Scenario Generation screen and if you go to scenarios, there should now be a new scenario listed called 'Pseudo Random Tour: <map_name>'.

      Have you tried testing this with only this mod installed? If not, it would be worth trying to make sure it is not a mod conflicting.

      Feel free to PM me if none of the above helps :)
  19. RealArvin
    RealArvin
    5/5,
    Version: 1.4.1
    This is a really good mod, one thing I could suggest though is an option to make the mini-map smaller, it kind of obstructs my view
  20. G-Farce
    G-Farce
    5/5,
    Version: 1.4.1
    Love that it gets updates like this
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