This update brings in the option of traffic and a few bug fixes:
A known bug is that if you generate a route, you can play it without actually hitting start - I can't quite find a way around this (unless you pause physics hile generating the route). I'm still looking into it, so it hasn't made it into this update
- Fixed not being able to play a generated track if the physics are paused during generation
- Checkpoints close to intersections will no longer be added, which should help navigating
- Added traffic as an option - the game will take a minute to load in the AIs but once they are generated, generating a new route with traffic enabled will not re-generate them, so it is a one-time wait (unless you un-check traffic, then you'll have to re-gen them again). This is influenced by the settings in Options > Gameplay, so changing them will change the vehicles spawned in the scenario and how many are spawned
- A little bit of misc code cleanup and refactoring
- Vehicle off-road score will be taken into account - off-road focused routes will favour more off-road focused cars, though this is probability based and so getting a more track focused car is still possible
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Pseudo Random Tour 1.5.2
Drive from a random position to another random position, via a random vehicle!
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