This update brings in a few more features as well as a number of bug fixes.
Features:
- Added in the option to remove the road indicator
- Added in some additional info to the info screen about using the map; specifically, how you can zoom and change the opacity via the mouse
- Loading configurations gives you the options of spawning traffic, showing the road indicator and making it always sunny (ie. they are not locked when you save the route)
- Loading routes is now a drop down box, instead of needing to type in the file name
- You can now save a previously finished route - simply restart the scenario and the option to save will be available
Fixes:
- Disabled road indicator on the last waypoint reached
- Better handling of looping routes - length of lapped routes should be much better matched to the target specified
- Added a more accurate length metric for finding the length of any route
- Fixed loading/saving routes not saving the route driveability, preventing the route from loading properly
- Fixed loading a route not allowing you to start if this is the first route being played
- Moved over to a different input system for loading/saving routes - should be a little better at accepting input (if you are still having trouble, put your mouse cursor over the search box. If this also doesn't work for you, hold the left mouse button down on the search box while typing (in testing this has never failed for me so hopefully this is universal
))
- Fixed weather being set twice
- Fixed the player vehicle being unfrozen when generating a scenario - allowing you to drive without starting the scenario
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Pseudo Random Tour 1.5.2
Drive from a random position to another random position, via a random vehicle!
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